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Refine Price

Refinement output for every ore, ice ore and alloy group — the numbers behind mining and refining margins.

Open Refine Price

What you'll find here

The refinement output for every raw input in the game, in three flat lists: ore, ice ore and alloy. These are the numbers that decide whether a mining or refining job makes money — how much usable material you actually get out of what you put in.

How to use it

  1. 1

    Pick your input type. Ore for rock, ice ore for ice, alloy for the processed metals. Each is a separate list.

  2. 2

    Find the row for your material. The ore list shows each ore alongside its group name, so you can tell at a glance which family it belongs to.

  3. 3

    Read the output. The figure is what you get out per unit in — the basis for a margin calculation once you pair it with market prices.

EVE context

Mining is the first link in EVE's industry chain. Asteroids yield ore, ice fields yield ice ore, and a refinery turns both into the minerals that are the basic building blocks of almost every craftable item in the game. Ships and structures are constantly destroyed and replaced, so minerals are in permanent demand, and the refining yield is the number every miner checks before a session.

The yield is fixed by the game. One unit of ore refines into the same minerals in the same amounts whether it is processed in a high-sec station or a null-sec structure, so the only variables in a mining margin are what extraction costs you and what the market pays for the output.

The lists here cover the three raw material families: ore with its market group, ice ore, and the alloys that certain ores refine into. With the yield side of the equation in view, the rest is market arithmetic.

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