Help · Fleet
NPC Ships
Every NPC ship by faction, with combat stats, bounty, security reward and the salvage a wreck is worth.
What you'll find here
Every ship the NPC factions fly, organized by faction. Each ship page carries the full combat picture — damage, attack, shield and armor — plus the bounty it pays, the security reward, and the salvage its wreck is worth. Use it to size up what you're about to fight, or what a kill is worth.
How to use it
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1
Pick a faction. Ships are grouped by the faction that flies them, so you can read a whole enemy's roster at once.
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2
Filter as you browse. The A–Z jump and the live filter narrow the list in place, so you can find a specific hull without leaving the faction.
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3
Open a ship. The ship page shows the render, the combat stats, the reward figures, and the salvage a destroyed copy drops.
What the fields mean
- Bounty. The ISK the game pays for a kill of this ship. It's the headline number for a kill's value.
- Security reward. The percentage of the ship's value returned to the killer as a security reward, on top of the bounty.
- Faction loss. The percentage the faction loses when one of its ships is destroyed — a measure of how much the faction "cares" about this hull.
- Damage. The ship's four damage types, with the range, falloff, tracking and rate of fire behind them.
- Attack and missile. The projectile and missile weapon loadouts, broken out separately where the ship carries both.
- DPS, shield, armor. The headline damage-per-second figure and the ship's defensive totals, for a quick read on how hard it hits and how much it soaks.
- Structure, speed, sensors. The hull integrity, the top speed, and the sensor strength — the numbers that tell you how it moves and how easily it's found.
EVE context
NPC ships are the built-in enemies of EVE: the spawns in missions, the faction forces in faction warfare, the goons that patrol low-sec. Every hull has a fixed damage profile, the four damage types, the weapon range, the rate of fire, and the profile is the same in every system, which means it can be known in advance.
That is the whole game of NPC combat. Match your resistances to the damage the hull deals, concentrate your damage on the type it is weakest against, and the fight becomes arithmetic. Caldari rats lead with kinetic and jam. Gallente rats mix kinetic and thermal behind sensor dampeners. Amarr rats fire lasers. Minmatar rats hit for explosive damage while blooming your signature.
The detail page here gives you that arithmetic before the fight: the full damage breakdown with range and falloff, the shield and armor values, the speed and sensor profile, and the bounty the kill is worth. A destroyed NPC ship also leaves a wreck, so the related salvage value is listed alongside, because the wreck is worth something even when the bounty is the headline.