Help · Industry
Market
Every item in the game, organized the way the market is: categories, subgroups and types, with full item profiles.
What you'll find here
The full item database, organized the way the in-game market is: categories roll up into subgroups, and subgroups into individual types. Open any item and you get its description, its attributes, the blueprint that produces it — with the skills and materials that go into it — and what you get back when you reprocess it.
How to use it
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1
Start at a category. Pick a top-level market group — ships, modules, ore, ammo — to see its subgroups.
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2
Drill down a subgroup. Each subgroup lists the types inside it, so you can reach a specific item in two or three clicks.
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3
Open an item page. The item page carries the description, the attribute list, and — where the item is manufactured — the blueprint, skills and materials behind it.
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4
Check the reprocessing output. For salvageable or reprocessable items, the page shows what you recover, which is what a salvage margin is built on.
EVE context
In EVE Online, nearly everything is a tradeable item, and the market that moves them is run by players. Almost none of the supply is seeded by the game: ships, modules, ammunition, and the materials behind them are manufactured by pilots, and an NPC sell order is recognizable by its 300+ day listing duration.
That makes the item tree the map of the whole economy. Every item sits in a market group, every group in a category, and the relationships between items — what a blueprint makes, what it consumes, what reprocessing yields — are the relationships traders, manufacturers, and salvagers all work from.
This database mirrors that tree so you can read it without the client open. Browse a category down to a single type and you get the full profile: the blueprint that produces it, the skills it needs, the materials it consumes, and the reprocessing yield.