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Map

The universe as a spatial graph: regions, constellations, systems, sunmaps and planet maps, positioned by real jump distance.

Open Map

What you'll find here

The universe drawn as a spatial graph: regions, constellations and solar systems, positioned by their real jump distances rather than on a neat grid. Work down the hierarchy — a region to its constellations, a constellation to its systems, a system to its sunmap, and a planet to its own map of moons, belts and stations — and the whole of known space is navigable from one place.

How to use it

  1. 1

    Start at the regions. The map opens on the universe's regions, each placed where it actually sits in space.

  2. 2

    Zoom into a region. Its constellations appear, again positioned by jump distance, so you can see how the region is shaped.

  3. 3

    Open a constellation. The systems within it are shown, and each one links to its sunmap — the star, the stations, the points of interest.

  4. 4

    Open a planet map. From a system's sunmap, every planet links to its own map: the moons in orbit, the asteroid belts, and the stations, including the ones built on a moon rather than the planet. The planet and each moon carry their physical properties, from surface temperature to gravity.

  5. 5

    Or use a grid view. For a flat, scannable listing there are grid views of the whole universe, a region, or a constellation — the same data, laid out as rows instead of a graph.

EVE context

New Eden is vast, and distance is real: every system is a jump from its neighbors, and the jump takes time. The map here lays the universe out by actual jump distance, so the scale of the game is visible, and you can see why some destinations are a short hop and others are a journey.

The second axis is security. Every system carries a security rating that decides who polices it. High-sec, 0.5 to 0.9, is patrolled by CONCORD, with response times that fall from nearly instant at 0.9 to 24 seconds at 0.5. Low-sec, 0.1 to 0.4, thins out to faction police. Null-sec and wormhole space have no police at all. The rating also sets the economic floor: mission payouts, asteroid quality, and anomaly spawns all scale with it.

Drill in from region to constellation to system, and each level shows the same truth at a finer scale: where the safe space ends, where the valuable space begins, and how many jumps sit between.

Below the system, the map goes on to the planets and their moons. That is where the real industry sits: moons are mined for the materials that feed manufacturing, and the stations that turn them into goods are often built on a moon rather than the planet. A planet map shows that layout at a glance — which moons carry stations, where the asteroid belts sit, and the physical properties of every body — so you can see what a system actually produces before you fly it.

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