Help · Missions
Dungeon Gates
Which hulls may enter which mission dungeons — the entry rules behind the gate, straight from the SDE typelists.
What you'll find here
Mission dungeons gate which hulls may step inside. This page works it out from the game's own data: every dungeon lists the ship groups it accepts, the typelist rule that enforces the rule, the exact types it allows, and the kill missions that lead into it. Turn it around and you can ask the reverse question — for a given hull, which dungeons will let you in.
How to use it
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1
Browse the dungeon list. The index is paginated; use the search box to narrow it to a specific dungeon.
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2
Read the entry rule. A dungeon page shows the ship groups it accepts and the typelist rule behind them, so you can see exactly what the gate is checking.
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3
Check the allowed types. The full list of hulls the dungeon admits is on the same page, alongside the kill missions that lead into it.
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4
Search by ship instead. Enter a hull name (three characters or more) to see every dungeon that hull is allowed to enter.
EVE context
Some missions in EVE are run as dungeons: a short, scripted gauntlet of deadspace where you fight through a sequence of NPC spawns in a specific hull. The game restricts which ships may enter, and the restriction is defined in the data as a typelist, a named set of ship types that the dungeon's gate checks before it lets you through.
The restriction exists because the fight is tuned to the hulls it allows. The damage you can do, the tank you bring, and the spawns the dungeon throws at you are balanced as a set, so a hull that is not on the list will either tank the fight badly or never get in at all.
This checker reads the typelists straight from the SDE, so its answer is the same answer the game gives. Type in your ship, three characters is enough, and it tells you which dungeons your hull can enter. Checking before you warp saves the trip to a gate that will not open.