Mission
Enemies Abound (5 of 5)
Briefing
The government reconnaissance team that entered the Roden Shipyard complex shortly after you left quickly discovered something of interest, and extra hidden acceleration gate leading to another deadspace pocket. They accessed the gate, curious to see what lies on the other side, and to their astonishment there lay before them a stargate! It was apparently a smuggler gate which looks to bear the hallmarks of the Angel Cartel. However pirates were nowhere in sight, only Republic and Federation ships. It appears as though the Federation-Republic alliance has taken over this old smuggler gate, and has been using it to smuggle in convoys of goods to Koichi. We discovered another stargate of Gallente design not long ago, which we destroyed, but it seems that our enemies have found more holes in our defenses. The good part is that this smuggler gate seems to be extremely unstable. The Caldari State security forces almost managed to overpower the guards, but reinforcements arrived at the last minute through the gate. What they did notice was that the gate needs a few minutes to recharge before it can be used. And only a few ships are able to warp through the gate each jump cycle. This gives you a huge advantage, if you are fast. I want you to destroy this gate. You will not need to warp through the entire deadspace area again, as we know of another way into the deadspace pocket that contains the stargate, it's located relatively close to the edge of the deadspace area surrounding the Roden Shipyard Factory Station. But be wary of the reinforcements arriving through the gate, if you are not fast enough you will eventually be overpowered. Good luck!
Objective
Mission steps
6 steps-
1 Warp
Minmatar Republic
Attacked after warp SS attacks after warp Destroy: Smuggler StargateHostiles 8 typesTurret DamageEM0Exp113Kin56Thr0Missile DamageEM0Exp0Kin284Thr0DefenseShield 4,200 15 50 45 30Armor 4,200 70 10 25 25Fly range 3,500 mVelocity 400 m/sEffectsWarp Scrambler 2 Stasis WebifierTurret DamageEM0Exp40Kin33Thr0Missile DamageEM0Exp0Kin0Thr163DefenseShield 1,200 15 50 45 30Armor 1,000 70 10 25 25Fly range 30,000 mVelocity 800 m/sTurret DamageEM0Exp74Kin63Thr0Missile DamageEM0Exp0Kin142Thr0DefenseShield 1,700 15 50 45 30Armor 1,200 70 10 25 25Fly range 20,000 mVelocity 400 m/sTurret DamageEM0Exp74Kin63Thr0Missile DamageEM0Exp0Kin142Thr0DefenseShield 1,700 15 50 45 30Armor 1,200 70 10 25 25Fly range 20,000 mVelocity 400 m/sTurret DamageEM0Exp0Kin0Thr0Missile DamageEM0Exp426Kin0Thr0DefenseShield 500 — 60 40 20Armor 1,600 60 10 25 35Fly range 0 mVelocity — m/sTurret DamageEM0Exp72Kin18Thr0Missile DamageEM0Exp469Kin0Thr0DefenseShield 3,975 15 50 45 30Armor 3,500 70 10 25 25Fly range 3,500 mVelocity 330 m/sTurret DamageEM0Exp40Kin33Thr0Missile DamageEM0Exp0Kin0Thr163DefenseShield 1,200 15 50 45 30Armor 1,000 70 10 25 25Fly range 30,000 mVelocity 800 m/sTurret DamageEM0Exp0Kin0Thr0Missile DamageEM0Exp426Kin0Thr0DefenseShield 500 — 60 40 20Armor 1,600 60 10 25 35Fly range 0 mVelocity — m/sDeals ThermalResists EM Explosive Kinetic Thermal- if you destroy Gate then no reinforsment arriwed
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2 Wave
Minmatar Republic
Attacked after warpHostiles 2 typesTurret DamageEM0Exp210Kin60Thr0Missile DamageEM563Exp0Kin0Thr0DefenseShield 5,500 80 50 60 70Armor 4,750 60 0 25 35Fly range 40,000 mVelocity 330 m/sTurret DamageEM0Exp80Kin30Thr0Missile DamageEM142Exp0Kin0Thr0DefenseShield 1,250 15 50 45 30Armor 1,200 70 10 25 25Fly range 15,000 mVelocity 320 m/sEffectsWarp Scrambler 2 Stasis WebifierDeals Explosive ThermalResists EM Explosive Kinetic Thermal -
3 Wave
Minmatar Republic
Attacked after warpHostiles 3 typesTurret DamageEM0Exp113Kin56Thr0Missile DamageEM0Exp0Kin284Thr0DefenseShield 4,200 15 50 45 30Armor 4,200 70 10 25 25Fly range 3,500 mVelocity 400 m/sEffectsWarp Scrambler 2 Stasis WebifierTurret DamageEM0Exp72Kin18Thr0Missile DamageEM0Exp469Kin0Thr0DefenseShield 3,975 15 50 45 30Armor 3,500 70 10 25 25Fly range 3,500 mVelocity 330 m/sTurret DamageEM9Exp7Kin4Thr0Missile DamageEM0Exp33Kin0Thr0DefenseShield 300 15 50 45 30Armor 250 70 10 25 25Fly range 1,000 mVelocity 1,300 m/sEffectsWarp Scrambler 1 Stasis WebifierDeals ThermalResists EM Explosive Kinetic Thermal -
4 Wave
Minmatar Republic
Attacked after warpHostiles 2 typesTurret DamageEM0Exp0Kin18Thr72Missile DamageEM0Exp0Kin0Thr469DefenseShield 4,200 0 60 40 20Armor 3,800 72 50 57 63Fly range 3,500 mVelocity 330 m/sTurret DamageEM49Exp10Kin0Thr0Missile DamageEM185Exp0Kin0Thr0DefenseShield 1,200 0 60 40 20Armor 1,000 50 10 25 35Fly range 30,000 mVelocity 800 m/sDeals ThermalResists EM Explosive Kinetic Thermal -
5 Wave
Minmatar Republic
Attacked after warpHostiles 3 typesTurret DamageEM0Exp210Kin60Thr0Missile DamageEM563Exp0Kin0Thr0DefenseShield 5,500 80 50 60 70Armor 4,750 60 0 25 35Fly range 40,000 mVelocity 330 m/sTurret DamageEM0Exp72Kin18Thr0Missile DamageEM0Exp469Kin0Thr0DefenseShield 3,975 15 50 45 30Armor 3,500 70 10 25 25Fly range 3,500 mVelocity 330 m/sTurret DamageEM0Exp74Kin63Thr0Missile DamageEM0Exp0Kin142Thr0DefenseShield 1,700 15 50 45 30Armor 1,200 70 10 25 25Fly range 20,000 mVelocity 400 m/sDeals Explosive ThermalResists EM Explosive Kinetic Thermal -
6 Wave
Minmatar Republic
Attacked after warpHostiles 2 typesTurret DamageEM0Exp210Kin60Thr0Missile DamageEM563Exp0Kin0Thr0DefenseShield 5,500 80 50 60 70Armor 4,750 60 0 25 35Fly range 40,000 mVelocity 330 m/sTurret DamageEM25Exp20Kin10Thr0Missile DamageEM0Exp83Kin0Thr0DefenseShield 500 15 50 45 30Armor 450 70 10 25 25Fly range 8,500 mVelocity 900 m/sEffectsWarp Scrambler 1 Stasis WebifierDeals Explosive ThermalResists EM Explosive Kinetic Thermal