Magnate Navy Issue

The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate. To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.

1,072,000 kg 22,100 m³ 400,000 ISK

Attributes & capabilities

Fitting
9
Powergrid Output 49 MW
Low Slots 5
Medium Slots 3
High Slots 3
Cpu Output 195 tf
Launcher Hardpoints har
Turret Hardpoints 2 har
Calibration 400 poi
Rig Slots 3 har
Shield
6
Shield Capacity 400 HP
Shield Em Damage Resistance 1 %
Shield Explosive Damage Resistance 0.5 %
Shield Kinetic Damage Resistance 0.6 %
Shield Thermal Damage Resistance 0.8 %
Shield Recharge Time 625000 s
Armor
5
Armor Hitpoints 700 HP
Armor Em Damage Resistance 0.5 %
Armor Explosive Damage Resistance 0.8 %
Armor Kinetic Damage Resistance 0.75 %
Armor Thermal Damage Resistance 0.65 %
Structure
3
Structure Hitpoints 400 HP
Maximum Velocity 350 m/s
Inertia Modifier 3.8 x
Capacitor
2
Capacitor Recharge Time 250000 s
Capacitor Capacity 500 GJ
Targeting
4
Maximum Targeting Range 34000 m
Radar Sensor Strength 11 poi
Signature Radius 39 m
Scan Resolution 445 mm
Miscellaneous
10
Primary Skill Required 3331 typ
Capacitor Need Multiplier 0.4 %
Tech Level 1 Lev
Rig Size 1 1=s
Capacitor Warfare Resistance 1 %
Sensor Warfare Resistance 1 %
Weapon Disruption Resistance 1 %
Stasis Webifier Resistance 1 %
Maximum Directional Scan Range 2147483647000
Ansiblex Activation Cost 4000