Inquisitor

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.

  • fitting
  • 51

    Powergrid Output

  • 4

    Low Slots

  • 2

    Medium Slots

  • 3

    High Slots

  • 135

    Cpu Output

  • 0

    Launcher Hardpoints

  • 2

    Turret Hardpoints

  • 400

    Calibration

  • 3

    Upgrade Hardpoints

  • shield
  • 225

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 0.5

    Shield Explosive Damage Resistance

  • 0.6

    Shield Kinetic Damage Resistance

  • 0.8

    Shield Thermal Damage Resistance

  • 625000

    Shield Recharge Time

  • armor
  • 500

    Armor Hitpoints

  • 0.5

    Armor Em Damage Resistance

  • 0.8

    Armor Explosive Damage Resistance

  • 0.75

    Armor Kinetic Damage Resistance

  • 0.65

    Armor Thermal Damage Resistance

  • structure
  • 250 m³

    Capacity

  • 1630000 kg

    Mass

  • 28700m³ packaged

    Volume

  • 330

    Structure Hitpoints

  • 405

    Maximum Velocity

  • 3.55

    Inertia Modifier

  • capacitor
  • 337500

    Capacitor Recharge Time

  • 675

    Capacitor Capacity

  • targeting
  • 36000

    Maximum Targeting Range

  • 7

    Maximum Locked Targets

  • 10

    Radar Sensor Strength

  • 34

    Signature Radius

  • 900

    Scan Resolution

  • drones
  • 5

    Drone Capacity

  • 5

    Drone Bandwidth

  • miscellaneous
  • 600

    Falloff Bonus

  • 50

    Optimal Range Bonus

  • 1

    Tech Level

  • Small

    Rig Size

  • blueprint
  • Inquisitor Blueprint

  • manufacturing
  • base materials
  • 16 667

    Tritanium

  • 12 222

    Pyerite

  • 2 778

    Mexallon

  • 11

    Isogen

  • 6

    Nocxium

  • 2

    Zydrine

  • 2

    Megacyte

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 16 667

    Tritanium

  • 12 222

    Pyerite

  • 2 778

    Mexallon

  • 11

    Isogen

  • 6

    Nocxium

  • 2

    Zydrine

  • 2

    Megacyte

  • other
  • 0

    Damage

  • 0

    Power Load

  • 1

    Power To Speed

  • 0

    Warp Factor

  • 0

    Cpu Load

  • 3000

    Scan Speed

  • 16777215

    Main Color

  • 14

    Max Passengers

  • 1

    Uniformity

  • 2.24E-6

    Warp Capacitor Need

  • 394

    Propulsion Graphic Id

  • 394

    Gfx Booster Id

  • 1

    Required Skill 1Level

  • -10

    Ship Bonus Af

  • 0.75

    Shield Uniformity

  • 10

    Ship Bonus 2Af

  • 0

    Ship Scan Resistance

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity

  • 0

    Meta Level

  • 3000

    Max Directional Velocity

  • 0.05

    Min Target Vel Dmg Multiplier

  • 100

    Heat Capacity Hi

  • 0.01

    Heat Dissipation Rate Hi

  • 0.01

    Heat Dissipation Rate Med

  • 0.01

    Heat Dissipation Rate Low

  • 100

    Heat Capacity Med

  • 100

    Heat Capacity Low

  • 1

    Heat Generation Multiplier

  • 0.25

    Heat Attenuation Med

  • 25

    Fw Lp Kill

  • 11313

    Type Color Scheme