Inquisitor

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor. The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.

1,630,000 kg 28,700 m³

Attributes & capabilities

Fitting
9
Powergrid Output 51 MW
Low Slots 4
Medium Slots 2
High Slots 3
Cpu Output 135 tf
Launcher Hardpoints har
Turret Hardpoints 2 har
Calibration 400 poi
Upgrade Hardpoints 3 har
Shield
6
Shield Capacity 225 HP
Shield Em Damage Resistance 1 %
Shield Explosive Damage Resistance 0.5 %
Shield Kinetic Damage Resistance 0.6 %
Shield Thermal Damage Resistance 0.8 %
Shield Recharge Time 625000 s
Armor
5
Armor Hitpoints 500 HP
Armor Em Damage Resistance 0.5 %
Armor Explosive Damage Resistance 0.8 %
Armor Kinetic Damage Resistance 0.75 %
Armor Thermal Damage Resistance 0.65 %
Structure
3
Structure Hitpoints 330 HP
Maximum Velocity 405 m/s
Inertia Modifier 3.55 x
Capacitor
2
Capacitor Recharge Time 337500 s
Capacitor Capacity 675 GJ
Targeting
5
Maximum Targeting Range 36000 m
Maximum Locked Targets 7
Radar Sensor Strength 10 poi
Signature Radius 34 m
Scan Resolution 900 mm
Drones
2
Drone Capacity 5 m3
Drone Bandwidth 5 Mbi
Miscellaneous
5
Primary Skill Required 3331 typ
Falloff Bonus 600 %
Optimal Range Bonus 50 %
Tech Level 1 Lev
Rig Size 1 1=s