An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.
This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated.
Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
This module can only be fit on Force Auxiliary Ships.
Maximum Velocity Bonus
Activation Time / Duration
Maximum Locked Targets Bonus
Scan Resolution Bonus
Ew Capacitor Need Bonus
Disallow Activation In Warp
Drone Damage Bonus
Can Be Fitted To
Max Modules Of This Group Allowed
Remote Repair Impedance Bonus
Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy)
Capital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy)
Armor Reparier / Shield Booster Duration Bonus
Armor Reparier / Shield Booster Amount Bonus
Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy)
Sensor Dampener Resistance Bonus
Remote Assistance Impedance Bonus
Required Skill 1Level
Max Group Active
Siege Mode Warp Status
Disallow Early Deactivation