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Triage Module I

An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.

This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated.

Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

This module can only be fit on Force Auxiliary Ships.

  • fitting
  • 100000

    Powergrid Usage

  • 100

    Cpu Usage

  • structure
  • 1 kg

    Mass

  • 4000m³ packaged

    Volume

  • 999999

    Structure Hitpoints

  • miscellaneous
  • -100

    Maximum Velocity Bonus

  • 300000

    Activation Time / Duration

  • 4

    Maximum Locked Targets Bonus

  • 1

    Tech Level

  • 10

    Scan Resolution Bonus

  • 16275

    Consumption Type

  • 250

    Consumption Quantity

  • 400

    Gravimetric Strength

  • 400

    Ladar Strength

  • 400

    Magnetometric Strength

  • 400

    Radar Strength

  • 999999

    Ew Capacitor Need Bonus

  • 1

    Disallow Activation In Warp

  • -100

    Drone Damage Bonus

  • 1538

    Can Be Fitted To

  • 10

    Mass Multiplier

  • 1

    Max Modules Of This Group Allowed

  • -99.9999

    Remote Repair Impedance Bonus

  • 1

    Disallow Tethering

  • -75

    Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy)

  • 400

    Capital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy)

  • -50

    Armor Reparier / Shield Booster Duration Bonus

  • 100

    Armor Reparier / Shield Booster Amount Bonus

  • 200

    Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy)

  • -75

    Sensor Dampener Resistance Bonus

  • -80

    Remote Assistance Impedance Bonus

  • 1

    Disallow Docking

  • z 47 022 756.00

    Base Price

  • blueprint
  • Triage Module I Blueprint

  • manufacturing
  • base materials
  • 3 427 873

    Tritanium

  • 828 117

    Pyerite

  • 314 957

    Mexallon

  • 52 033

    Isogen

  • 15 823

    Nocxium

  • 4 534

    Zydrine

  • 2 266

    Megacyte

  • extra materials and skills
  • I

    Industry

  • I

    Capital Ship Construction

  • reprocessing
  • material/mineral
  • 3 427 873

    Tritanium

  • 828 117

    Pyerite

  • 314 957

    Mexallon

  • 52 033

    Isogen

  • 15 823

    Nocxium

  • 4 534

    Zydrine

  • 2 266

    Megacyte

  • other
  • 0

    Capacitor Need

  • 1

    Required Skill 1Level

  • 0

    Meta Level

  • 1

    Max Group Active

  • 100

    Siege Mode Warp Status

  • 1

    Disallow Early Deactivation