Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Lai Dai
Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.
Powergrid Output
Low Slots
Medium Slots
High Slots
Cpu Output
Launcher Hardpoints
Turret Hardpoints
Calibration
Upgrade Hardpoints
Shield Capacity
Shield Em Damage Resistance
Shield Explosive Damage Resistance
Shield Kinetic Damage Resistance
Shield Thermal Damage Resistance
Shield Recharge Time
Armor Hitpoints
Armor Em Damage Resistance
Armor Explosive Damage Resistance
Armor Kinetic Damage Resistance
Armor Thermal Damage Resistance
Capacity
Mass
Volume
Structure Hitpoints
Maximum Velocity
Inertia Modifier
Capacitor Recharge Time
Capacitor Capacity
Maximum Targeting Range
Maximum Locked Targets
Gravimetric Sensor Strength
Signature Radius
Scan Resolution
Tech Level
Meta Level
Rig Size
Damage
Power Load
Power To Speed
Warp Factor
Cpu Load
Scan Speed
Main Color
Max Passengers
Uniformity
Warp Capacitor Need
Propulsion Graphic Id
Gfx Booster Id
Required Skill 1Level
Required Skill 2Level
Ship Bonus Cf
Shield Uniformity
Ship Scan Resistance
Armor Uniformity
Structure Uniformity
Elite Bonus Interceptor
Ship Bonus Cf2
Max Directional Velocity
Min Target Vel Dmg Multiplier
Elite Bonus Interceptor 2
Heat Capacity Hi
Heat Dissipation Rate Hi
Heat Dissipation Rate Med
Heat Dissipation Rate Low
Heat Capacity Med
Heat Capacity Low
Heat Generation Multiplier
Heat Attenuation Med
Elite Bonus Interceptor Role
Warp Bubble Immune
Fw Lp Kill
Type Color Scheme
Entosis Cpupenalty