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SDE Missions

Kill Missions

Travel to a dungeon and destroy the hostiles inside.

1662 missions
All SDE missions
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Your Undivided Attention (3 of 10)

Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it,…

Gallente Federation
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A Friend in Need (4 of 10)

A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to repair his ship with…

Shield Emission Systems Minmatar Republic
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A Friend in Need (4 of 10)

A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to repair his ship with…

Shield Emission Systems Caldari State
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A Friend in Need (4 of 10)

A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to repair his ship with…

Remote Armor Repair Systems Amarr Empire
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A Friend in Need (4 of 10)

A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to repair his ship with…

Remote Armor Repair Systems Gallente Federation
Kill

The Stand (5 of 10)

Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. It is…

Minmatar Republic
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The Stand (5 of 10)

Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. It is…

Amarr Empire
Kill

The Stand (5 of 10)

Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. It is…

Caldari State
Kill

The Stand (5 of 10)

Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. It is…

Gallente Federation
Kill

Don't Look Back (6 of 10)

Welcome back. Now we're going for speed. You can use two types of active propulsion modules: Afterburners and their bigger brother…

Minmatar Republic
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Don't Look Back (6 of 10)

Welcome back. Now we're going for speed. You can use two types of active propulsion modules: Afterburners and their bigger brother…

Amarr Empire
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Don't Look Back (6 of 10)

Welcome back. Now we're going for speed. You can use two types of active propulsion modules: Afterburners and their bigger brother…

100 × Civilian Scourge Light Missile Caldari State
Kill

Don't Look Back (6 of 10)

Welcome back. Now we're going for speed. You can use two types of active propulsion modules: Afterburners and their bigger brother…

Gallente Federation
Kill

Weapon of Choice (7 of 10)

We Minmatar use projectile guns, the best option of all. We don't need any capacitor to fire our weapons, unlike Amarr lasers, which can…

Minmatar Republic
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Weapon of Choice (7 of 10)

We Amarr use lasers, the best option of all. Lasers employ reuseable ammunition, which means you won't run dry in the middle of a fight.…

Amarr Empire
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Weapon of Choice (7 of 10)

Alongside Hybrid guns, we Caldari use missiles, the best option of all. While weapons from other factions damn near lock you into dealing a…

Caldari State
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Weapon of Choice (7 of 10)

Alongside Hybrid guns, we Gallente use drones, the best option of all. They are highly versatile, with different types capable of anything…

Gallente Federation
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The Pacifist (8 of 10)

Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (often referred to as 'FC') is the most important voice to…

Minmatar Republic
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The Pacifist (8 of 10)

Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (often referred to as 'FC') is the most important voice to…

Amarr Empire
Kill

The Pacifist (8 of 10)

Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (often referred to as 'FC') is the most important voice to…

Caldari State
Kill

The Pacifist (8 of 10)

Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (often referred to as 'FC') is the most important voice to…

Gallente Federation
Kill

Glue (9 of 10)

We're returning to interdiction tactics by having you test out a Stasis Webifier module. When activated on a target ship, the Stasis…

Minmatar Republic
Kill

Glue (9 of 10)

We're returning to interdiction tactics by having you test out a Stasis Webifier module. When activated on a target ship, the Stasis…

Amarr Empire
Kill

Glue (9 of 10)

We're returning to interdiction tactics by having you test out a Stasis Webifier module. When activated on a target ship, the Stasis…

Caldari State