Patch Notes - Version 23.02

by EVE Online Team11:00am on Thursday 11th December 2025

Greetings,

The following page will list patch notes for all updates within this release (Version 23.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2025-11-18 Last update: 2025-12-11

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes for 2025-12-11.1

Features & Changes:

Little Things:

🤝 Added formatting to the amount in the Storage section for the PI window.

🤝 Added known site names to the tooltip in the Probe scan window.

🤝 Added security status in front of the Location Station and the Destination Station (if there is one) in the contract window.

🤝 Added the reinforcement timer to the Selected Item window for Mercenary Dens.

🤝 Added “Simulate from Clipboard” to the Fitting window.

🤝 Players can now drag from the Compare Tool to the Fitting Window to simulate a fit.

🤝 Added the type name behind the “Divide Stack” text in the header of the dialog box when splitting stacks.

🤝 Added the closest dockable location to the “Closest Loyalty Point Store” column for the LP Corp Wallet.

🤝 Added Neocom icons for drones, probe, and directional scanner.

🤝 When multiple entries are selected in the watchlist, there will be a menu option to “Sort by Name”. That will sort the entries selected in place. Note: This will trigger a one time sort, not to set a sort order.

🤝 We are simplifying and removing the extra step from the “Import from Clipboard” button so that it does not have the Multibuy and Contract requests submenu, but rather just executes on this in one click, as it’s the only available option. We have updated the hint on the button to be a combination of the text and hint of the old submenu option.

🤝 Added 24h as an expiry option for bookmarks.

🤝 Changed the 3h bookmark option to 4h.

🤝 Added settings to allow a player to show or hide specific fleet broadcast icons.

The above settings will be next to the scope button, and the scope settings will also be moved into this setting, rather than having to click on the icon to toggle through the options. The scope icon will only be there to display the current scope. Currently most players will only be using a few of the available broadcast buttons, and allowing them to filter the others out will reduce the mental load when trying click the correct button while stressed. Currently, when all buttons are visible, they need to be made smaller as the window gets smaller, making it harder to click on the correct button. By allowing the player to reduce the number of buttons visible, the buttons can remain big even though the window is narrow.

🤝 When joining a fleet, the watch list will now automatically open.

This will help newer players to discover this powerful tool and be less annoying for older players to add members to it. Currently, you either need to open it with a shortcut, or add 1 member to it by right clicking > Add to watchlist and from there you can drag players into it. After this change, the player can just drag members into the window right away. Since the watchlist can be closed if no one is in it, we will also add an option under the “More” for the window that open the Watch List.

🤝 If you are rejoining a fleet, the last known watchlist will be restored.

This will be especially useful if you disconnect. This will be store in settings, so it will only work on that computer with that character, and if settings are wiped, it will be unable to restore it. It will only restore the fleet members that are in the fleet when you join, if someone has left the fleet but are still store in the settings, they will not be in the watch list and are not automatically added once they themselves rejoin. The watchlist should be restored even though you have joined another fleet between the time you left the original fleet and rejoined. The setting works on fleetID, so if a fleet is disbanded and another one is created, there will be no restoring of the watchlist.

🤝 Added another column to the fleet watch list.

This column can be added to the watchlist window from an option in the “More” options for the watchlist window. When there are 2 columns, the minimum width of the window is slightly bigger. When a column has been added, it appears on the left side and is empty. Once members have been added to the new column, and the setting is turned off, the watchlist column are moved to the first column, in the order they were in. If the settings is changed again, the extra column is added again, but now it should be empty. Players can either drag existing watchlist members in the extra column to move them there, or drop new fleet members there to add them to the watchlist.

The player is able to select mulitple characters in the watchlist by holding down the SHIFT. It is not an option to use CTRL, becuase that is the command for targeting. The player can then move multiple members around in the watchlist, either within the same column or to the new column. When dropping them in between other memebers in the list, they should be moved there, in the same order as before.

Players can drop characters from other places (such as chat) into the watchlist. However, when the characters are being dropped from outside the watchlist, it will NOT move the characters that are already in the watchlist to that position UNLESS only one character is dropped. The reason for this is that a player might have most of their watchlist set up, and then drop their whole fleet in there and we don’t want to mess up the setup they have already done.

🤝 Added an option when you have multiple characters that will show “Invite to fleet (numCharIDs).” This option will invite all the members as squad members, and work in the same as when right clicking multiple members and do “From Fleet with.”

🤝 Added a Help Pointer for the Guest tab in the Station Service/Lobby window.

🤝 Changed the header in Courier Contracts to only have 1 decimal.

🤝 If the cargo deposit for a structure fails, we have updated the window so that only the items that were successfully moved are cleared. This will make it easier for players to try again to deposit the items.

🤝 Added Total/Refund to the bottom of the Modify Order window.

Currently it’s difficult to see what the change you are making will cost you because the cost is not summed up, and there are differences between buy and sell orders:

  • When modifying buy order: the total you pay is the difference between the new price and the previous price + broker’s fee and SCC surcharge. This means if you are lowering the price, you are getting refunded.

  • When modifying sell orders: the total is only the sum of broker’s fee and SCC surcharge.

We will be adding a summary at the bottom. If you are getting refunded, the text will be green and the text on the left hand side will say “Refund“. If you need to pay money, the text is white and the label will say “Total“ (this is the same as when creating orders).

🤝 Added a shortcut for “Abort Undock.”

This will function as if clicking on the Undock button. Undocking triggers the banner that says undocking and when Aborting undock that banner will disappear. If Abort Undock shortcut is used when passed the point of no return in undocking, it will do nothing. Note that there exists a shortcut for Undocking, it’s called “Exit station.”

🤝 Added an option to the right click menu of a deployed mobile depot to allow the player in a ship with Mobile Depot hold to scoop it directly into the hold rather than the cargo (to scoop it in to the cargo you’d have to have space for it)

🤝 Contract managers for Corps can now multi delete contracts from the Corp.

🤝 Updated the visuals for the Skyhook Secured and Surplus Gauges to be more straightforward.

User Interface:

  • Updated EVE Online Developer Credits.

  • Visually updated the buttons in the PLEX Wallet Overview page.

  • Updated fanfare graphics when becoming Omega.

  • Added audio in the Omega Subscription window.

Alliance Tournament:

  • Alliance tournament prizes (Skua, Anhinga & SKINS) have been added to the game.

  • The Monument in Manarq has been updated.

Defect Fixes:

Gameplay:

  • Fixed an issue that caused IRIS to not contact players when reaching 750 CP in the AIR Career Program.

  • Fixed an issue that caused mutated combat sites in Winter Nexus to not complete after killing the boss.

  • Fixed an issue that caused the Odysseus ship to not enter combat sites in Winter Nexus.

  • Sorted an issue where drones were trying to mine depleted asteroids.

  • Sorted an issue where the mining surveyor was trying to scan depleted asteroids.

Graphics:

  • Fixed bumpy normals on mining destroyer meshes (Pioneer, Pioneer Consortium Issue, Outrider).

  • Optimised how LODs are loaded, which results in VRAM savings when not using the highest setting.

  • Added additional screen size loading for VFX on cruisers to hide small details when ships are viewed at a distance.

  • Fixed texture compression artifacts on Vargur siege mode VFX.

Localization:

  • Exchange LP window now opens again when French regional settings are on.

User Interface:

  • Attributes tab is no longer busted when simulating a ship with a ship maintenance bay.

  • Output location is now included when copying contents of the industry window.

  • Sov hub map markers are no longer hidden by system labels.

  • “Set Filter For Slot” will now automatically switch the tab to modules in the fitting window.

  • The “selected system” panel is no longer blank after resizing the warzone control menu.


Patch Notes for 2025-12-10.1

Defect Fixes:

Gameplay

  • Fixed issue on Seasonal challenge “ Snowball fight” that was awarding expired filaments.

  • Added missing localization for all languages for Winter Nexus

Misc:

  • Updated EVE Online Developer Credits


Patch Notes for 2025-12-09.1

Features & Changes:

Winter Nexus

Winter Nexus is live! The event runs until downtime on January 12, 2026, bringing the return of the Volatile Ice Storms and their signature mix of combat, hacking, and mining sites. This winter brings a twist: InterBus’ newly deployed Yoiul LAD drones roam the storms under the guise of traveler safety, yet whispers spread that their true purpose may be far more alarming.

Volatile Ice Storms

  • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.

  • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.

Event Sites

  • Wightstorm combat anomalies are now appearing inside Volatile Ice Storms, filled with hostile Sansha vessels. CONCORD recommends bringing at least a battlecruiser. Difficulty scales by space:

    • Highsec: Wightstorm Forward Base (easiest)

    • Nullsec: Wightstorm Transit Site (medium)

    • Lowsec: Wightstorm Muster Point (hardest, best rewards)

  • Wightstorm data sites also spawn in the storms and can be hacked using scan probes and a data analyzer.

  • Volatile Ice Fields can be found within storms as well. ORE and Mordu’s Legion have secured these sites, accessible via an ORE-commandeered gate allowing only medium and small mining/hauling ships (Expedition Frigates, Barges, Exhumers, Industrials, Blockade Runners, DSTs, Porpoise). The volatile ice harvested here cannot be refined, but ORE will trade 7 units for a bundle of valuable Sansha salvage. Additional rare salvage may be mined directly from ice chunks.

  • Across all storm sites, capsuleers can earn Nation Stormhive Shards, festive ship SKINs, Cerebral Accelerators, apparel, Sansha combat boosters, pirate implant BPCs, and rare faction modules.

Yoiul LADs

  • Roam exclusively within Volatile Ice Storm systems.

  • Locate them using combat probes—make sure InterBus Yoiul LADs are enabled in your overview.

  • Destroying them yields Verity Cryo Tech, an item used to unlock enhanced versions of event content and increase rewards.

Using Verity Cryo Tech

  • Combat Sites:

    • Deposit Verity Cryo Tech into a Sansha’s Transit Modulator to reroute the acceleration gate to a hidden high-difficulty pocket in space with greater rewards.

    • Normally, Marauders cannot enter highsec sites, but they can enter if the gate is rerouted.

  • Data Sites:

    • Use Verity Cryo Tech in a Sansha’s Stormfield Projector to unlock an additional data relay, providing extra loot opportunities.

  • Mining Sites:

    • Trade Verity Cryo Tech alongside volatile ice at the on-site item traders to receive an upgraded salvage package.

Agency Challenges & Rewards

  • Complete the seasonal reward track to earn the Perseverance ice-mining destroyer BPC, new for this year’s Winter Nexus.

  • Earn Agency points by engaging in combat, hacking, and ice-mining sites within the Volatile Ice Storms.

  • Snowball challenges make their return for bonus points.

  • New Yoiul LAD hunting challenges are available—track down all variants to earn the Odysseus Aurora Universalis SKIN.

  • Additional rewards will be added to the track during the final week of the event, so stay tuned!

Daily Login Rewards

  • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, SKINR components, Sansha combat boosters, EverMarks and up to 650.000 skill points. Players can receive all of these rewards by logging in everyday between now and January 12th.

  • ⚠️ Don’t miss out: the 26th login during the event grants a special Skill Point bonus for both Omega and Alpha capsuleers.

Defect Fixes:

Map:

  • Fixed an issue where a few Class I and III ore filters were not highlighting their possible locations on the map.


Patch Notes for 2025-12-08.1

Features & Changes:

User Interface:

Updated EVE Online Developer Credits.

Defect Fixes:

Gameplay:

  • We have changed the asset safety valuations for items with low trade volume, specifically targeting Titans and Supercarriers. This should make their asset safety recovery fee more consistent.

    • This primarily addresses the Avatar, which was ~200% higher than the rest of the titans, and the Ragnarok, which was ~100% higher.

    • The Leviathan and Erebus have had their asset safety fees increased, along with faction titans.

    • Extremely rare items, such as AT ships, may still display inconsistency in their recovery fees. The fees generally favor the player, by being considerably cheaper than the fees for items with more regular trade volume.

    • For more information, including for reimbursement information, please visit this thread: https://forums.eveonline.com/t/update-on-asset-safety-values-for-supers-titans/502331


Patch Notes for 2025-12-05.1

Defect Fixes:

User Interface:

  • Added additional guidance to the AIR New Player Experience that will help users claim their reward and advance the tutorial after being pod-killed.

  • The Omega icon has been removed from the root of the ORE ship tree.


Patch Notes for 2025-12-04.1

Features & Changes:

User Interface:

  • The method of price estimation used by the mining surveyor UI has been updated to use an estimate of the value of the minerals obtained by reprocessing the ore when possible, rather than entirely relying on the market price history of the ore itself. This should allow the UI to present more accurate estimates in a large number of situations, especially with ores that are less commonly traded on the market directly.

Defect Fixes:

Freelance Jobs:

  • Fixed an issue where the Freelancing skill was not available on the market.

User Interface:

  • Fixed an issue where the ‘Establishing Warp Vector’ progress bar could overlap effect icons.


Patch Notes for 2025-12-03.1

Defect Fixes:

Graphics:

  • Minor adjustments and improvements for the Refined Resourcer SKIN line.

  • Minor adjustments and lighting changes for the Eros Blossom SKIN line.

  • Fixed an issue where flame vent VFX were not cloaking properly on Cruor Sanguinary Savant SKIN.

  • Fixed an issue where decals would flicker if attached to moving areas on ships.

  • Fixed a UV texturing issue on the Kikimora.

  • Fixed some floating blinkies on the Ishtar and Vexor.

  • Fixed a hole in the mesh geometry of the Sovereignity Hub.

  • Fixed an issue where the Rorqual would flicker when viewed from a distance.


Patch Notes for 2025-12-02.1

Features & Changes:

Freelance Job Access Lists (ACLs)

Freelance Jobs now support Access Lists (ACLs), giving corporations and job creators the ability to define exactly who can view and accept the job postings. This update provides better control and privacy and a more tailored collaboration for corporations.

  • ACLs allow visibility restrictions at three identity levels:

    • Character – specific characters.

    • Corporation – all members of selected corporations.

    • Alliance – all members of corporations within selected alliances.

  • Creating Jobs with ACL:

    • You can select which ACL to use during job creation, and once assigned, a job’s ACL cannot be swapped, but the contents of the ACL may be edited at any time.

    • Changes to ACL affect job visibility and participation but will not remove existing participants.

    • If an ACL that’s attached to a freelance job is deleted, only the active participants of the job are able to contribute. No other capsuleers can accept the job.

    • Blocked characters can’t see or access relevant job listings, even with a direct link.

    • The job creator and corporation project managers always retain full access regardless of restrictions.

New Skill: Freelancing

  • A new Freelancing skill has been introduced.

    • Each level increases the number of concurrent Freelance Jobs a character can accept, up to maximum of 11.

Freelance Job Cost Adjusted

To make the job creation more sustainable, two cost reductions have been applied:

  • Duration fee reduced by 25%.

  • Broadcasting Fee reduced by 33%.

Freelance Job : Alliance Column in Participant view

A new Alliance column has been added to the Participant view for Freelance Jobs. Project managers will now be able to view and sort participants by alliance membership.

  • Clicking the Alliance column header sorts the participants alphabetically by alliance name and clicking again reverses the order.

  • If a participant does not belong to an alliance, a “-” symbol will be shown.

Map:

  • Changed the ore price preview from ‘price per unit’ to ‘price per m3’ in the Ore Distribution filter’s overview.

Defect Fixes:

Gameplay:

  • Slash commands via chat have been disabled.

Map:

  • Added missing localization for the legends of a few Factional Warfare filters.

User Interface:

  • Fixed an issue where the ‘Copy’ context menu option was not available in Info windows.

  • Fixed an issue where the Mining Surveyor button was visible during some cutscenes in the New Player Experience.


Patch Notes for 2025-11-27.1

Features & Changes:

Miscellaneous:

  • A new batch of Refined Resourcer SKINs enters New Eden.

Defect Fixes:

Map:

  • Fixed an issue with the placement of some systems on the 2D map, where it was not fully clear which systems were actually connected to each other.


Patch Notes for 2025-11-26.1

Defect Fixes:

Audio:

  • Fixed an issue where the beam sound of the phased fields linking effects sometimes weren’t playing.

Gameplay:

  • Soulbound items can no longer be transferred using a structure’s “Deliver To” feature.

Graphics:

  • Smoke and fire visual effects now follow Rorquals movement when using the Capital Industrial Core modules.

  • Reduced overdraw on Rorqual visual effects for slight performance improvement.

  • Added missing visual effects from the Odysseus Yoiul Festival YC121 SKIN.

  • Adjusted Marshal Red Stargazer SKIN visual effects to create more symmetrical particle emission.

  • Fixed banners clipping inside the Thanatos ship geometry on Dos Rouvenor’s Bequest SKIN.

  • Added missing collision to Phased Prismaticite in the Fractured Legacy Epic Arc missions.

User Interface:

  • Fixed an issue where volume was not correctly reported on Prismaticite and Compressed Prismaticite’s Show Info page.

  • Generally reorganized how volume and reprocessing info is displayed on the Show Info tab for most mineables.

    • Types that can be reprocessed will show batch size (if > 1) and special reprocessing skill (if it exists).

    • Harvestable clouds and Prismaticite will show volume and, when viewed in space, harvested output type.

    • Materials will show volume.

    • All other mineables will show harvested output type.


Patch Notes for 2025-11-25.1

Features & Changes:

Balancing:

Citadel “stand-up” Fighters can no longer decloak ships.

Map:

  • Added the option to Exclude Ineligible Systems from the Jump Range Visualization.

User Interface:

  • Added pointers for various Map UI elements.

Defect Fixes:

Map:

  • Fixed an issue where some map filters had their default upper range set below their maximum value.

  • Fixed an issue where the tooltip was missing for the 2D Layout toggle button.

  • Fixed an issue where the EverMore icon was missing on the 2D map.

  • Fixed an issue where 2D map icons were too small.

  • Fixed an issue where the 2D map’s ‘Persistent Data View’ was not the default setting.

  • Fixed an issue where the ‘Average Pilots’ filters were displaying decimal numbers on the 2D map.

  • Fixed an issue where systems were not being highlighted correctly with Jump Range Visualization in some situations.


Patch Notes for 2025-11-24.1

Features & Changes:

Miscellaneous:

  • Odysseus receives a cosmetic uplift with SKIN extensions for the many historic SOE ships SKIN lines.

Defect Fixes:

Gameplay:

  • Fixed Lowsec FOBs from being able to spawn in the system of Intaki, which is a high security system.

  • Defending a complex in a Stable FW system no longer grants any LP.

  • Corrected the reprocessing values on the new Expedition Command Burst Charges.


Patch Notes for 2025-11-21.1

Defect Fixes:

Map:

  • The color bar in the Filter Visualization now produce changes in the colors of the Solar System dots for the filter folders “Services” and “Planets”.

  • Ore type locations is now visible for Vitrium, Mordunium, Ducinium and Eifyrium.

  • Insurgency map works again and shows the solar system dots.

  • Alliance is now visible in the 2D map.

User Interface:

  • An issue that was preventing you from rearranging your targets is now fixed.


Patch Notes for 2025-11-20.1

Features & Changes:

Factional Warfare:

  • Defending a complex will reward the same amount of LP as capturing one offensively.

    • Both the base 25% penalty and system contested percentage scaling have been removed.

  • Added NPCs of both attacking and defending factions to the 4 Open Complex sites.

    • These NPCs function the same as those added to standard Complex sites.

Fractured Legacy Epic Arc

  • Decreased the amount of ore required in mission 2.

  • Increase the amount of ore available to be mined in mission 2.

  • Added a highlight on the Mining Surveyor UI button during the initial mission 2 transmission.

  • Added the relevant hackable structure to the looting objectives in missions 1 and 3.

  • Added an objective that lists any missing required modules in all three missions.

  • Items retrieved from the end of mission 3 can now be sold to NPC buy orders.

  • Improved handling for when to show the skill training conversation in mission 1.

  • Improved handling for when to show fitting recommendation conversations in all three missions.

Pirate Strongholds:

  • Decreased the volume of strong boxes dropped by the structure to 50,000 m3 from 400,000 m3.

Defect Fixes:

Audio:

  • Cleaned up spamming audio messages in LogLite related to mining scan sound effects

  • Adjusted audio of phase anchor and fixed clipping with fracture visual effects in the Fractured Legacy Epic Arc

Gameplay:

  • Fixed an issue which caused the Paragon LP store to not have any emblems for sale.

Fractured Legacy

  • Fixed an issue causing objective values to not update correctly in all three missions.

  • Fixed Becker's Rorqual bracket and group in mission 1.

  • Fixed Becker speaking an Elias line in mission 3.

  • Fixed the Travel objective’s progress sometimes resetting.

  • Fixed some in-site objectives failing to appear in rare cases.

  • Fixed a graphic effect appearing on one of the hackable structures in mission 3.

Factional Warfare:

  • NPCs will now spawn correctly in Gallente Small NVY-1 Complex sites.

  • Thrasher NPCs will now use their correct model in Small Complex sites.

  • NPCs will now immediately contest sites when entering the capture point range.

Graphics:

  • Added another corporation emblem location on the Odysseus

  • Fixed some bad UVs on the rear of the Odysseus

  • Adjusted placement of faction decals on the Odysseus

  • Increased time of highlight on asteroids scanned with mining scanner

  • Adjusted placement of alliance emblems, killmarks, decals, and lights on various ships with the Refined Resourcer SKIN. SLYCE approves.

  • Reinstated missing visual effects on Nidhoggur’s Hrada Oki SKIN

  • Fixed an issue where lights and blinkies on mining destroyers were not turning off during the ship boarding cinematic. ORE electricians properly reprimanded.

  • The Pulse Activated Nexus Invulnerability Core (PANIC) module now encompasses the entire Rorqual when using the Capital Industrial Core module.

User Interface:

  • Updated the Phased Fields agency page to clarify that phased field sites last between 20-40 hours, not 2-3 days.

  • Fixed a tpyo in the description of the Infomorph Decryption Key

  • UI elements from the fighter bay hold in the ship inventory window no longer overflow out of the window if the player chooses to decrease the width.

  • Added brackets to Mobile Phase Anchors

  • Adjusted the image for Phased Asteroids in the User Manual info window.

AIR Rewards:

  • Occasionally the ISK reward for completing an AIR Daily Goal was not properly sent. We have identified the issue and have retroactively awarded any missing rewards.


Patch Notes for 2025-11-19.1

Defect Fixes:

Gameplay:

  • Fixed an Issue which prevented the Odysseus Blueprint from being able to be manufactured in stations and player structures.

  • Players are now able to obtain the Mining Efficiency Charge from ORE NPC stations and the blueprint is now fixed.

  • Fixed an issue which could cause Epic Arc missions to overlap with each other or celestials like stargates.

  • Temporarily reverted the Mining Barge skill needing Mining Destroyer level 3, it now requires Mining Frigate level 3 again to fix issues with pausing players skill queues.

  • Restored attribute implants, like +3 learning implants, to the Caldari Navy, Gallente Navy, and Republic Fleet LP stores.

User Interface:

  • Fixed an issue where some custom UI settings didn't get saved and loaded correctly.


Patch Notes for 2025-11-18.1

The Catalyst expansion is out!

Full overview of the contents of the expansion can be found here: Catalyst Expansion Notes!

Features and Changes:

Miscellaneous:

  • Brand new Refined Resourcer SKINs line has been released.

Defect Fixes:

Gameplay:

  • Added Astrogeology level 1 skill requirements to Strip Miner I and Ore Strip Miner since they can effectively only be fitted on Mining Barges which also require Astrogeology to add the Omega Only icon to them so alpha clones better understand they cannot use them.

  • Added missing traits and elements to the Boobook.

  • Freighters now show they require Advanced Spaceship Command V in the ship tree.

  • Fixed an issue which could cause the Serpentis Vigil site to not be able to be completed and the acceleration gate to get stuck in a state where no player could reach the final room of the site.

  • Several set bonus implant blueprints are no longer incorrectly categorized as tech II and are now in the faction meta group instead.

  • Fixed several issues with skillbooks being priced incorrectly in the Command Guri LP store.

  • Sensor Warfare Resistance (AKA sensor damp resistance) is now shown in the show info window for all ships. Players could get this resistance from some sources, like the electronic hardening command burst effect or T3D sharpshooter mode and it wouldn’t be displayed in the ship info which made it unintentionally hidden.

  • Several sleeper/drifter NPCs that spawned in Pochven or outside wormhole space have had the activity difficulty chance for salvaging updated to -5 instead of 1e-06.

  • Made some adjustments to Forsaken Hub and Haven dungeons to try and fix a very rare defect in where NPCs could become stuck and not warp in and the anomaly not able to be finished.

Localization:

  • All Afocal Meta named lasers which were named “Masers” in their name and description has been changed to “Laser” to stop confusing players.

  • Fixed several mission text defects.

  • Fixed the description of nocxium incorrectly mentioning ores found through sovereignty upgrades that do not provide nocxium.

  • Clarified that only offensive module usage breaks your invulnerability when returning from an abyssal filament.