Patch Notes - Version 23.02

by EVE Online Team11:00am on Thursday 20th November 2025

Greetings,

The following page will list patch notes for all updates within this release (Version 23.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2025-11-18 Last update: 2025-11-20

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes for 2025-11-20.1

Features & Changes:

Factional Warfare:

  • Defending a complex will reward the same amount of LP as capturing one offensively.

    • Both the base 25% penalty and system contested percentage scaling have been removed.

  • Added NPCs of both attacking and defending factions to the 4 Open Complex sites.

    • These NPCs function the same as those added to standard Complex sites.

 

Fractured Legacy Epic Arc

  • Decreased the amount of ore required in mission 2.

  • Increase the amount of ore available to be mined in mission 2.

  • Added a highlight on the Mining Surveyor UI button during the initial mission 2 transmission.

  • Added the relevant hackable structure to the looting objectives in missions 1 and 3.

  • Added an objective that lists any missing required modules in all three missions.

  • Items retrieved from the end of mission 3 can now be sold to NPC buy orders.

  • Improved handling for when to show the skill training conversation in mission 1.

  • Improved handling for when to show fitting recommendation conversations in all three missions.

Pirate Strongholds:

  • Decreased the volume of strong boxes dropped by the structure to 50,000 m3 from 400,000 m3.

Defect Fixes:

Audio:

  • Cleaned up spamming audio messages in LogLite related to mining scan sound effects

  • Adjusted audio of phase anchor and fixed clipping with fracture visual effects in the Fractured Legacy Epic Arc

Gameplay:

  • Fixed an issue which caused the Paragon LP store to not have any emblems for sale.

Fractured Legacy

  • Fixed an issue causing objective values to not update correctly in all three missions.

  • Fixed Becker's Rorqual bracket and group in mission 1.

  • Fixed Becker speaking an Elias line in mission 3.

  • Fixed the Travel objective’s progress sometimes resetting.

  • Fixed some in-site objectives failing to appear in rare cases.

  • Fixed a graphic effect appearing on one of the hackable structures in mission 3.

Factional Warfare:

  • NPCs will now spawn correctly in Gallente Small NVY-1 Complex sites.

  • Thrasher NPCs will now use their correct model in Small Complex sites.

  • NPCs will now immediately contest sites when entering the capture point range.

Graphics:

  • Added another corporation emblem location on the Odysseus

  • Fixed some bad UVs on the rear of the Odysseus

  • Adjusted placement of faction decals on the Odysseus

  • Increased time of highlight on asteroids scanned with mining scanner

  • Adjusted placement of alliance emblems, killmarks, decals, and lights on various ships with the Refined Resourcer SKIN. SLYCE approves.

  • Reinstated missing visual effects on Nidhoggur’s Hrada Oki SKIN

  • Fixed an issue where lights and blinkies on mining destroyers were not turning off during the ship boarding cinematic. ORE electricians properly reprimanded.

  • The Pulse Activated Nexus Invulnerability Core (PANIC) module now encompasses the entire Rorqual when using the Capital Industrial Core module.

User Interface:

  • Updated the Phased Fields agency page to clarify that phased field sites last between 20-40 hours, not 2-3 days.

  • Fixed a tpyo in the description of the Infomorph Decryption Key

  • UI elements from the fighter bay hold in the ship inventory window no longer overflow out of the window if the player chooses to decrease the width.

  • Added brackets to Mobile Phase Anchors

  • Adjusted the image for Phased Asteroids in the User Manual info window.

AIR Rewards:

  • Occasionally the ISK reward for completing an AIR Daily Goal was not properly sent. We have identified the issue and have retroactively awarded any missing rewards.


Patch Notes for 2025-11-19.1

Defect Fixes:

Gameplay:

  • Fixed an Issue which prevented the Odysseus Blueprint from being able to be manufactured in stations and player structures.

  • Players are now able to obtain the Mining Efficiency Charge from ORE NPC stations and the blueprint is now fixed.

  • Fixed an issue which could cause Epic Arc missions to overlap with each other or celestials like stargates.

  • Temporarily reverted the Mining Barge skill needing Mining Destroyer level 3, it now requires Mining Frigate level 3 again to fix issues with pausing players skill queues.

  • Restored attribute implants, like +3 learning implants, to the Caldari Navy, Gallente Navy, and Republic Fleet LP stores.

User Interface:

  • Fixed an issue where some custom UI settings didn't get saved and loaded correctly.


Patch Notes for 2025-11-18.1

The Catalyst expansion is out!

Full overview of the contents of the expansion can be found here: Catalyst Expansion Notes!

Features and Changes:

Miscellaneous:

  • Brand new Refined Resourcer SKINs line has been released.

Defect Fixes:

Gameplay:

  • Added Astrogeology level 1 skill requirements to Strip Miner I and Ore Strip Miner since they can effectively only be fitted on Mining Barges which also require Astrogeology to add the Omega Only icon to them so alpha clones better understand they cannot use them.

  • Added missing traits and elements to the Boobook.

  • Freighters now show they require Advanced Spaceship Command V in the ship tree.

  • Fixed an issue which could cause the Serpentis Vigil site to not be able to be completed and the acceleration gate to get stuck in a state where no player could reach the final room of the site.

  • Several set bonus implant blueprints are no longer incorrectly categorized as tech II and are now in the faction meta group instead.

  • Fixed several issues with skillbooks being priced incorrectly in the Command Guri LP store.

  • Sensor Warfare Resistance (AKA sensor damp resistance) is now shown in the show info window for all ships. Players could get this resistance from some sources, like the electronic hardening command burst effect or T3D sharpshooter mode and it wouldn’t be displayed in the ship info which made it unintentionally hidden.

  • Several sleeper/drifter NPCs that spawned in Pochven or outside wormhole space have had the activity difficulty chance for salvaging updated to -5 instead of 1e-06.

  • Made some adjustments to Forsaken Hub and Haven dungeons to try and fix a very rare defect in where NPCs could become stuck and not warp in and the anomaly not able to be finished.

Localization:

  • All Afocal Meta named lasers which were named “Masers” in their name and description has been changed to “Laser” to stop confusing players.

  • Fixed several mission text defects.

  • Fixed the description of nocxium incorrectly mentioning ores found through sovereignty upgrades that do not provide nocxium.

  • Clarified that only offensive module usage breaks your invulnerability when returning from an abyssal filament.