Patch Notes - Version 23.01

by EVE Online Team11:00am on Monday 16th June 2025

Greetings,

The following page will list patch notes for all updates within this release (Version 23.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2025-05-27 Last update: 2025-06-16

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes for 2025-06-16.1

Features & Changes:

Miscellaneous:

  • Three old billboard ads have been removed from the rotation, and three new billboard ads have been added to the rotation.

Technical:

  • The systems behind Tech 3 ships have been refactored so that they are now comparable to the graphical performance and load of other ships in the game.

Tech 3 ships have always had a higher performance cost than other ships in the game, especially when they are first loaded, and client stuttering can occur. With today's patch, we've been able to reduce the impact these ships have on the game engine to a level that matches most of the other ships in New Eden!

Defect Fixes:

Technical:

  • Resolved an issue where Mac clients would sometimes experience graphical artifacts.

  • Fixed several instances of sounds getting ‘stuck’, where they continued to play and follow the ship / camera when they should have stopped.

  • The client could become unresponsive under a set of rare conditions that required DX12, resizing the client window, and changing graphical settings; this has been adjusted.

  • Several broken decal effects have been fixed.


Patch Notes for 2025-06-12.1

Features & Changes:

Miscellaneous:

  • Boosters used in the Capsuleer Day event have been updated (being marked as expired, removed from search and market groups)

Defect Fixes:

User Interface:

  • When clicking through the show info window, a visual query indicator will be generated on the list of SKINS.

  • The suffix “Metallic” was removed from all nanocoatings listed in the metallics section.

  • The UI of the ACP window will no longer shrink when transitioning from full screen to floating and back.


Patch Notes for 2025-06-11.1

Defect Fixes:

Technical:

  • Some users of onboard Intel GPUs were experiencing a black screen caused by the driver crashing. Changes have been made to try to work around this problem. Please file a bug report from within the launcher if you still experience a black screen issue after this patch.


Patch Notes for 2025-06-10.1

Defect Fixes:

Technical:

  • In situations where a PC was under heavy load or ran out of VRAM, or on occasions where the GPU resources were limited, the client could crash with a "GPU Device Removed" error. The handling of these situations has been improved.

  • Lowered VRAM use in heavier scenes. This also helps reduce crashes when close to the VRAM limit of your graphics card.


Patch Notes for 2025-06-05.1

Features & Changes:

Sovereignty:

  • Equinox Sov Blueprint Reimbursement.

    • All of the old defunct Aegis Sovereignty blueprints have been converted over into new Equinox Blueprints.

    • The conversion list can be found below:

Old Blueprint Name

New Blueprint Name

Defunct Territorial Claim Unit Blueprint

Orbital Skyhook Blueprint

Defunct Cynosural Navigation Blueprint

Cynosural Navigation Blueprint

Defunct Cynosural Suppression Blueprint

Cynosural Suppression Blueprint

Defunct Advanced Logistics Network Blueprint

Advanced Logistics Network Blueprint

Defunct Supercapital Construction Facilities Blueprint

Supercapital Construction Facilities Blueprint

Defunct Entrapment Array 1 Blueprint

Minor Threat Detection Array 1 Blueprint

Defunct Entrapment Array 2 Blueprint

Minor Threat Detection Array 1 Blueprint

Defunct Entrapment Array 3 Blueprint

Minor Threat Detection Array 2 Blueprint

Defunct Entrapment Array 4 Blueprint

Minor Threat Detection Array 2 Blueprint

Defunct Entrapment Array 5 Blueprint

Minor Threat Detection Array 3 Blueprint

Defunct Pirate Detection Array 1 Blueprint

Major Threat Detection Array 1 Blueprint

Defunct Pirate Detection Array 2 Blueprint

Major Threat Detection Array 1 Blueprint

Defunct Pirate Detection Array 3 Blueprint

Major Threat Detection Array 2 Blueprint

Defunct Pirate Detection Array 4 Blueprint

Major Threat Detection Array 2 Blueprint

Defunct Pirate Detection Array 5 Blueprint

Major Threat Detection Array 3 Blueprint

Defunct Ore Prospecting Array 1 Blueprint

Pyerite Prospecting Array 1 Blueprint

Defunct Ore Prospecting Array 2 Blueprint

Pyerite Prospecting Array 2 Blueprint

Defunct Ore Prospecting Array 3 Blueprint

Nocxium Prospecting Array 2 Blueprint

Defunct Ore Prospecting Array 4 Blueprint

Megacyte Prospecting Array 2 Blueprint

Defunct Ore Prospecting Array 5 Blueprint

Megacyte Prospecting Array 3 Blueprint

Defunct Survey Networks 1 Blueprint

Exploration Detector 1 Blueprint

Defunct Survey Networks 2 Blueprint

Exploration Detector 1 Blueprint

Defunct Survey Networks 3 Blueprint

Exploration Detector 2 Blueprint

Defunct Survey Networks 4 Blueprint

Exploration Detector 2 Blueprint

Defunct Survey Networks 5 Blueprint

Exploration Detector 3 Blueprint

Defunct Quantum Flux Generator 1 Blueprint

Tritanium Prospecting Array 1 Blueprint

Defunct Quantum Flux Generator 2 Blueprint

Tritanium Prospecting Array 2 Blueprint

Defunct Quantum Flux Generator 3 Blueprint

Isogen Prospecting Array 2 Blueprint

Defunct Quantum Flux Generator 4 Blueprint

Zydrine Prospecting Array 2 Blueprint

Defunct Quantum Flux Generator 5 Blueprint

Zydrine Prospecting Array 3 Blueprint

Defect Fixes:

Gameplay:

  • It’s no longer possible for the exploration sovereignty upgrades to spawn sites inside Zarzakh.

    • We’re working on a fix for preventing the sites being spawned “through” Zarzakh which we’ll be releasing in a future update.

Graphics:

  • Adjusted the glow intensity based on color brightness and luminosity for brand banner on Freelance Project Cards.

Localization:

  • Fixed the new ‘Triplot Scan Acquisition Array' module and blueprint having the wrong spelling of Acquisition.

  • Fixed missing space and formatting issues for several Skills in the tooltip.

User Interface:

  • The directional scanner slider should no longer get into a bad state when a player enters a system with a bonus to dscan range (Electrical Stability Generator) and then leaves.

  • Fixed an issue where resizing the Structure SKINR tab in the Corporation window could cause UI elements to overlap, particularly when the corporation owned at least one structure with an active SKIN.

  • When selecting the find type option, the Modules Tab opens automatically, displaying the types of Modules without the need for manual selection.


Patch Notes for 2025-06-04.1

Defect Fixes:

Freelance Jobs:

  • Fixed a few Freelance jobs text defects.

  • Fixed an issue where currently committed Freelance jobs were not visible in the Active tab if the contribution limit had been reached and the reward also claimed.

  • Fixed an issue where Freelance jobs could not be duplicated from the History tab.


Patch Notes for 2025-06-03.1

Defect Fixes:

Graphics:

  • The Cynosural Field Generator effect is now a higher resolution.

  • The Deluge and Torrent Sponsored Security SKINs' holograms above the turrets no longer intersect turrets when docked in a new station.

  • The Squall Sponsored Security SKIN holograms that run along the front of the hull now smoothly turn off in sequence when undocking.

  • Fixed an issue that caused the Sanguinary Savant SKIN to have overlapping skull decals on multiple ships.

  • Fixed an issue that caused the Skybreaker base textures to have an unexpected material area.

  • Fixed the spotlights on the Cynabal Blackbody Drift SKIN.

  • Fixed an issue that caused the Cheetah hull to maintain the camouflage pattern that is otherwise removed when using the same color in slots one and two of SKINR.


Patch Notes for 2025-05-30.1

Defect Fixes:

User Interface:

  • Fixed an issue that caused the Omega Benefits Window to display the incorrect clone Status.

  • Fixed an issue that cause the Omega icon to display in the Neocom for Omega users.

  • Fixed an issue with search where case sensitivity caused it to fail.


Patch Notes for 2025-05-28.1

Features & Changes:

Freelance Jobs:

  • Existing Freelance jobs can now be duplicated.

  • Added Freelance jobs History tab for admins.

  • Added an X button to remove participants from jobs in the Participants view.

  • Replaced ‘Remaining ISK in Job’ field with ‘Coverage limit per loss’ in the Details view of Ship Insurance jobs.

Map:

  • Added ‘Show All' and ‘Hide All’ options to the ‘Manage filter categories’ menu.

Air Career Program:

  • Improving the progress bar UI in the Air Career Program.

  • Introducing an Omega Reward track. Omega rewards you with double Skill Point rewards; both graduation rewards from career paths and the Air Career Programs overall career point track rewards are doubled up to 1.5 million Skill Points.

    • Players that have previously claimed their ACP Rewards will automatically receive these bonus points retroactively starting from 11:30 UTC.

Defect Fixes:

Freelance Jobs:

  • Fixed various Freelance jobs text defects.

  • Fixed a Freelance job issue where non-ASCII job names could not be 3-4 characters long.

  • Fixed incorrect formatting of the Ship Insurance job creation form.

  • Fixed an issue where setting the Capsuleer Age Min & Max as 0 was not working correctly.

Gameplay:

  • Fixed a rare defect which could cause a character to not be able to jump to a cynosural field if the last time the character cyno jumped was over 8 years ago.

  • Fixed a rare defect which could cause a character to become stuck and unable to load and recieve a ‘fatal error’ popup.

  • Fixed an issue with rogue drone relic sites which could cause them to become stuck in a non completeable state until they expired if a player failed every single can twice so they all exploded.

  • Fixed an issue that could sometimes cause the new exploration sites from the new upgrades to fail to respawn.

  • The Sarathiel now has the faction metagroup icon/pip.

  • Fixed the Harbinger Navy Issues new Medium Laser Capacitor Bonus per level increasing cap instead of reducing it.

  • Fixed the Komodos 50% bonus to Kinetic and Thermal XL Torpedos and XL Cruise Missiles no longer applying.

Graphics:

  • 🤝Vargur siege to warp animation transitions smoothly now after deactivation of Bastion module and warping immediately.

Localization:

  • Added missing translation for ‘Transit’ in the sovereignty hub and sovereignty windows.

Map:

  • Fixed an issue where the Favorite button icon could disappear from the applied filter UI.

  • Fixed an issue where the Layout menu could overlap the Filter bar resulting in Layout menu buttons not being easily clickable in the map’s floating window mode.

User Interface:

  • Fixed an issue where PLEX purchases from the Character Selection Screen could occasionally fail.


Patch Notes for 2025-05-27.1

The Legion expansion is out!

Full overview of the contents of the expansion can be found here: Legion Expansion Notes!

Features & Changes:

NES:

  • Omega capsuleers can claim a gift of 10 PLEX.

  • Added an offer of 7 days Omega for 10 PLEX.

Defect Fixes:

Gameplay:

  • Structures in Highsec Corruption 5 systems are now able to be used to attack players who are shooting the structure.

  • Factional Warfare Infrastructure Hubs will now correctly payout LP again when a system is captured to players who shot the Ihub on grid.

  • You no longer need to have to have safety set to red to activate the Capital Emergency Hull Energizer modules in low security space.

  • The Leviathan and Komodo no longer have a bonus to Battleship Sized Torpedoes.

User Interface:

  • The "My Mercenary Dens" window will now be remembered if a player adds it to the left panel in the Neocom after restarting the client.

  • Missing help pointers for modules and charges in fitting window have been added.

  • A number of text defects in the Sovereignty Hub window have been fixed.

  • The TCU slot in the Sovereignty Hub UI has been removed.