Patch Notes - Version 24.01

by EVE Online Team11:00am on Friday 12th June 2026

Greetings,

The following page will list patch notes for all updates within this release (Version 24.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2026-06-09 Last update: 2026-06-11

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes for 2026-06-12.1

Features & Changes:

Balancing:

Visions of Greatness (Epic Arc)

  • Extended times between NPC transmissions to give more time to read them.

  • Enemy NPCs are now easier to kill, orbit at closer ranges, and deal less damage.

  • Ships will now be given in supply crates rather than on completion.

    • The Tristan will be given instead of an Incursus in the Liberation of Intaki mission.

    • Supply crates will now also give basic fittings.

  • A significant bonus to hull resistances has been added when within a simulation site to further improve survivability.

  • Added Info Panel objectives that appear when in an incompatible ship, or a ship without weapons fit.

  • Improved visuals in the Caldari Prime Breakout and Gologthan Fields simulation sites.

  • Corvettes and Destroyers are no longer permitted within simulation sites.

Miscellaneous

  • 50 billboard advertisements have been removed from rotation, and 3 evergreen, new-player-focused billboards have been added in preparation for a new billboard cycle to begin early July.

Defect Fixes:

User Interface:

  • Fixed an issue where the equipped title could overlap the window when changing font sizes.

Visions of Greatness:

  • Fixed an issue causing some NPCs to attack an incorrect target. Spirits have been removed from their cargohold.

  • Fixed an issue preventing some bonus objectives from failing.

Miscellaneous

  • The Subcapital Operations expert system is now account-bound, and existing itemized variants have been removed.


Patch Notes for 2026-06-11.1

Features & Changes:

Balancing:

  • Adjusted the NPC respawn timer in Factional Warfare complexes. The respawn timer should now have parity with their previous spawn times.

Defect Fixes:

Gameplay:

  • Fixed an issue which caused the Mining Ambush complexes to spawn in the wrong locations.

  • Fixed an issue where NPCs would adopt a life of pacifism once a player reached more than 100km from a Supply Depot or Supply Cache. They have once again discovered their bloodlust, regardless of range.

  • Fixed the warning message for Factional Warfare which incorrectly claimed there was a 48 hour window to fix corporate standings rather than 24 hours.

User Interface

  • Fixed a Titles display issue when the client UI scaling settings were changed.

  • Fixed an issue causing the More tooltip to linger on the Achievements screen.

  • The Insurgency information in the Theatres of War dashboard now shows correct information.

  • Fixed campaign objective cards in the Opportunities window showing stale information.

  • Fixed an issue on the Theaters of War dashboard causing it to show "No Objectives Found". The Theatres of War dashboard has located the objectives.


Patch Notes for 2026-06-10.1

Features & Changes:

Balancing:

  • Increased the orbit velocity of web drones so they’re less likely to fall behind targets they are webbing when they shut down their MWDs.

Visions of Greatness:

A brand new Epic Arc, Visions of Greatness, is available to experience in Exordium!

  • Experience simulated battles from some of the most pivotal moments in the four empires’ history.

    • Get a taste of each of these factions’ unique identity.

    • Be warned; each empire may have taken some “creative liberties” when constructing these simulations!

  • Each simulation features bonus challenges where capsuleers can prove their mettle.

    • Completing these challenges will increase a simulation’s rewards and how those within the simulation react to you!

  • Suitable for both new and returning players.

  • Earn ships, modules, and faction standings that will help kickstart a journey in New Eden.

  • To get started, head to the AIR Laboratories station in Manifest and speak to Cassandra Ahfrim.

Defect Fixes:

Gameplay:

  • Added Open-5 as a highsec insurgency corruption/suppression spawn to replace the Mining Ambush which was prevented from spawning in highsec.

  • Fixed a rare issue in the Ice Heist-30 dungeons which could cause only one of the two factions to be able to link to the tanker objects.

  • The Algos Navy Issue now applies both HP bonuses per level to web drones.

  • Fixed an issue where the achievement Epic Initiate was incorrectly granting progress for a single Epic Arc mission instead of completing an entire Epic Arc.

  • Fixed an issue where the Subcapital Operations Expert System was not auto-redeemed from the Redeem Queue.

  • Fixed an issue where Onnamon was missing from the Caldari Bulwark hacking objective.

  • Fixed an issue where ISK rewards were not being taxed when an objective was completed.

Graphics:

  • Removed most Gallente election propaganda advertisements around stations, hangars, and gates.

  • Fixed a z-fighting issue on the Zephyr Frigate mesh where it would flicker on the sails, often visible in hangars.

  • Fixed a floating antenna on the AIR Hub station.

  • Added some improvements and polish to visual effects within the AIR Hub hangar such as hangar traffic, lighting, and cinematic reveal fixes.

  • Fixed an issue with the Odysseus where some lights were on too early in cinematic reveal.

  • Added new values to colors sets missing entries for various SKINs.

  • Updated killmarks on Sabre Republic Police SKIN to be in the same location as the default Sabre.

  • Fixed floating docking lights visible on the Moros.

Localization:

  • Corrected the description of Crystalline Kangite.

User Interface:

  • Fixed an issue where sorting by global progress in the Theaters of War window could get stuck on loading.

  • Restored the missing info icons in the Factional Warfare tab of the Agency.

  • Fixed an issue where campaign panels in the Theaters of War window could show content from other campaigns.

  • Fixed an issue where campaign objectives in the Theaters of War window would not refresh until the Opportunities window was opened.

  • Tweaked and polished various areas of Campaigns UI.

  • Archon blueprints will now show their Invention information correctly in Information windows.

  • Progress bars will no longer overlap with other information in the Epic Arc section of the Agency.


Patch Notes for 2026-06-09.1

The Cradle of War expansion is out!

Full overview of the contents of the expansion can be found here: Cradle of War Expansion Notes!

Defect Fixes:

Gameplay:

  • Fixed an issue which prevented the Victorieux Luxury Yacht from being able to be manufactured.

  • Fixed an issue causing all Special Edition Yachts to be 115,000m3 instead of 10,000m3 as previously.

  • Special Edition Yachts can now be combat probed and will now correctly appear on the directional scanner.

  • It’s now possible to probe down Mobile Observatory structures with combat probes and they can now be filtered in the deployables section.

  • Improved Covert Research Facilities (AKA: Ghost Sites) are now classified as data sites rather than combat sites in the drone regions like all other regions.

  • FW Wrecks in FW complexes can now be destroyed.

  • Expired Volatile Boosters from the Drifter Crisis event have been removed from the market.

  • Guristas Caiman Dreadnoughts which appeared from shipyard content can now be targeted by Titan Doomsday weapons.

  • Updated the masteries of the Porpoise, Orca and Rorqual to now include compression modules and the industrial cores for the Porpoise and Orca.

  • Fixed an issue preventing the Kronos Inner Zone Shipping SKIN from being able to be activated.

  • Fixed the Sleeper Small Intermediate Wreck having it’s access difficulty in scientific notation rather than a human readable value.

  • Mutated 'Excavator' Ice Harvesting Drone has been removed from the market as none could be sold as they cannot be repackaged.

  • Updated the fitting advisory on the Vargur to no longer warn you about fitting active armor tanking modules to it, since it now has an armor repairing bonus as of Viridian.

  • Strip Miner Is and Ice Harvester I modules now only require 5m3 like all the variations.

Graphics:

  • Added a rendered icon for the Tetrimon Paladin NPC.

Localization:

  • Several Typos and Grammar mistakes have been fixed.

  • Clarified that the Porpoise cannot be moved by regular sized Micro Jump Field Generator modules in the description since it is an Industrial Command Ship, rather than just mentioning the Orca.

  • Clarified that the Standup Reprocessing Facility service module does not allow compression of Gas and Moon Ores.

  • Fixed the Sin traits linking to the drone skills instead of a warp scrambler for one of the warp scrambling bonuses.

  • Updated the text of the Gravid and Unstable mining module mutaplasmids to be correct.

User Interface:

  • The volume value for courier contracts shown in the header of the contract details window will now always show up to 2 decimal places.