The Fortress [ comments: 0 ]

Enemy

Minmatar Republic

Type Deadspace
Target Destroy The Starbase Capital Ship Maintenance Array.
Steps 1
Mission briefing "All work and no play," you know. But I can see that you're determined. Yes, well, there is something I had planned to hand over to the authorities, but maybe you can handle this one without us having to get them involved. In fact, that might be best, now that I think about it.

[you], these Minmatar rebels, as you know, are always causing problems, so their raids in outlying systems don't normally draw too much notice. Not normally. Recently, though, we've been hearing rumors about some kind of ?super? battle station they're building in [system], supposedly with a full capital ship maintenance array. I don?t really have the resources at hand to investigate these rumors, but just to be safe, maybe I could pay you to check things out for me?

So, could you fly out there and investigate these rumors for me? I'll pay you handsomely. And if you do encounter any Minmatar, or any kind of enemy station, just take care of it for me, won't you? We can't afford that kind of trouble around here. As is standard these days, do it quickly and I'll throw in a substantial bonus. What do you think?


The Sebiestor

The Sebiestor tribe hails from the inhospitable steppes of the Mikramurka continent in the northern arctic region on the Minmatar homeworld of Matar. The Sebiestors are the most technically inclined of the Minmatar tribes; they were at the forefront in the tentative space exploration program the Minmatars were undertaking just before the Amarrians arrived to subjugate them. Today, most Minmatar ships, and especially stations, tend to be engineered by Sebiestors.

Mission Step # 1

Enemy

Minmatar Republic

Step Type wave
Number of Spawns 9
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
3 × Chief Republic Ivan 0 0 0 5 20 325 55 19 32 44 1900 900 2 +
0 83 0 0 725 55 19 32 44
1 × Chief Republic Magni 0 0 18 5 0 300 55 19 32 44 1900 900 2 +
0 83 0 0 700 55 19 32 44
3 × Republic Tribal Norn 0 0 0 32 128 1700 60 30 40 50 27969 400
0 83 0 0 1200 60 30 40 50
1 × Republic Tribal Sigur 0 0 0 80 320 5500 78 48 58 68 38750 350
0 469 0 0 5050 78 48 58 68
2 × Republic Tribal Jotun 0 0 139 35 0 5500 77 47 57 67 6250 350
563 0 0 0 4750 77 47 57 67
Spawn # 2
  Name Bounty($)       orb. vel.
3 × Chief Republic Ivan 0 0 0 5 20 325 55 19 32 44 1900 900 2 +
0 83 0 0 725 55 19 32 44
1 × Chief Republic Magni 0 0 18 5 0 300 55 19 32 44 1900 900 2 +
0 83 0 0 700 55 19 32 44
3 × Republic Tribal Norn 0 0 0 32 128 1700 60 30 40 50 27969 400
0 83 0 0 1200 60 30 40 50
1 × Republic Tribal Sigur 0 0 0 80 320 5500 78 48 58 68 38750 350
0 469 0 0 5050 78 48 58 68
2 × Republic Tribal Jotun 0 0 139 35 0 5500 77 47 57 67 6250 350
563 0 0 0 4750 77 47 57 67
Spawn # 3
  Name Bounty($)       orb. vel.
4 × Tower Sentry Minmatar III 70 000 24 120 72 24 1000 0 60 40 20 0
3200 0 60 40 20
4 × Minmatar Cruise Missile Battery 55 000 0 0 0 0 1000 0 60 40 20 0
0 0 0 1125 3200 0 60 40 20
8 × Minmatar Energy Neutralizer Sentry III 0 0 0 0 0 0 0 0 0
0 0 0 0
Spawn # 4
  Name Bounty($)       orb. vel.
10 × Republic Fighter 0 0 0 0 0 0 0 0 0
0 0 0 0
Spawn # 5
  Name Bounty($)       orb. vel.
2 × Chief Republic Ivan 0 0 0 5 20 325 55 19 32 44 1900 900 2 +
0 83 0 0 725 55 19 32 44
3 × Chief Republic Pafi 0 0 89 26 0 1700 85 74 78 81 21875 400 +
0 83 0 0 1200 85 74 78 81
4 × Republic Tribal Ymir 0 200 160 80 0 5500 79 49 59 69 36250 350
0 469 0 0 5050 79 49 59 69
Spawn # 6
  Name Bounty($)       orb. vel.
1 × Chief Republic Ivan 0 0 0 5 20 325 55 19 32 44 1900 900 2 +
0 83 0 0 725 55 19 32 44
1 × Chief Republic Magni 0 0 18 5 0 300 55 19 32 44 1900 900 2 +
0 83 0 0 700 55 19 32 44
3 × Chief Republic Pafi 0 0 89 26 0 1700 85 74 78 81 21875 400 +
0 83 0 0 1200 85 74 78 81
4 × Republic Tribal Ymir 0 200 160 80 0 5500 79 49 59 69 36250 350
0 469 0 0 5050 79 49 59 69
Spawn # 7
  Name Bounty($)       orb. vel.
4 × Tower Sentry Minmatar III 70 000 24 120 72 24 1000 0 60 40 20 0
3200 0 60 40 20
Spawn # 8
  Name Bounty($)       orb. vel.
10 × Republic Fighter 0 0 0 0 0 0 0 0 0
0 0 0 0

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