Mission
In The Midst Of Deadspace (3 of 5)
Briefing
A brain scan of the marines you captured revealed images of a third entrance into the Amarr slave compound deadspace area. However getting through the first acceleration gate requires a key. Fortunately one of the marines knew its location. You must once again venture to the slave compound. There you will find an armory which was hidden by a cloaking field emitter. Since we know of its exact location now, we will modify you ship's computer to ignore the cloaking field. This should make the task of retrieving the key quite easy. Once you have the key report back to me, and I will give you the coordinates to the third entrance.
Objective
Mission steps
3 steps-
1 Warp
- No NPC's, just fly to the next gate <b>(KoeK)</b>
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2 Warp
- No NPC's, just fly to the next gate <b>(KoeK)</b>
-
3 Warp
Amarr Empire
Attacked after warp Destroy: Officers quartersHostiles 4 typesTurret DamageEM46Exp0Kin0Thr37DefenseShield 4,000 0 60 40 20Armor 5,000 50 20 30 38Fly range 3,500 mVelocity 400 m/sEffectsWarp Scrambler 2 Stasis WebifierTurret DamageEM14Exp0Kin0Thr17Missile DamageEM83Exp0Kin0Thr0DefenseShield 350 0 60 40 20Armor 400 50 20 30 38Fly range 6,000 mVelocity 900 m/sEffectsWarp Scrambler 1 Stasis WebifierTurret DamageEM37Exp0Kin0Thr0Missile DamageEM95Exp0Kin0Thr0DefenseShield 1,000 0 60 40 20Armor 1,250 50 20 30 38Fly range 30,000 mVelocity 400 m/sTurret DamageEM50Exp0Kin0Thr50Missile DamageEM142Exp0Kin0Thr0DefenseShield 1,250 0 60 40 20Armor 1,100 50 20 30 38Fly range 15,000 mVelocity 320 m/sEffectsWarp Scrambler 2 Stasis WebifierDeals ThermalResists EM Thermal