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'Azmaru' Electromagnetic Disruptive Lance

'Azmaru' Electromagnetic Disruptive Lance

Like the other ‘Big 4’ empires, the Amarr Empire claims to have independently developed ‘Disruptive Lance’ technology but almost certainly gained some insights from Caldari State research data available on the technology black market, and perhaps also from its own highly-effective espionage operations. Amarr weapons research and development programs have been operating at a fever pitch since the Triglavian invasions, and an advanced dreadnought program was obviously well underway regardless of the combination with the new lance modifications. The Empire’s ‘Azmaru’ Electromagnetic Disruptive Lance uses an EM energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity in order to disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused EM destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note:: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.

100 kg 4,000 m³ 240,947,786 ISK

Attributes & capabilities

Fitting
2
Powergrid Usage 100000 MW
Cpu Usage 100 tf
Structure
1
Structure Hitpoints 99999 HP
Targeting
1
Signature Radius 10000 m
Miscellaneous
26
Activation Cost 30000 GJ
Maximum Velocity Bonus -100 %
Optimal Range 50000 m
Activation Time / Duration 300000 s
Em Damage 17000 HP
Primary Skill Required 77739 typ
Secondary Skill Required 77738 typ
Tech Level 1 Lev
Consumption Type 16274 typ
Consumption Quantity 20000 uni
Cannot Auto Repeat 1 1=T
Can Only Be Fitted To 77283 typ
Warm-Up Neutralization Radius 10000 m
Warm-Up Neutralization Amount 35000 GJ
Warm-Up Neutralization Signature Radius 20000 m
Warm-Up Duration 15000 s
Beam Radius 2500 m
Beam Duration 15000 s
Beam Damage Cycle 1000 s
Disallow Tethering 1 1=T
Disallow Docking 1 1=T
Jump/Dock/Tether/Cloak Restriction Duration 120000 s
Immobility Duration 30000 s
Applied Debuff Duration 60000
Disallow Cloaking While Fit 1
Requires Active Siege Module 1