Osprey

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey. The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.

11,100,000 kg 107,000 m³

Attributes & capabilities

Fitting
9
Powergrid Output 470 MW
Low Slots 3
Medium Slots 5
High Slots 5
Cpu Output 380 tf
Launcher Hardpoints 2 har
Turret Hardpoints 1 har
Calibration 400 poi
Upgrade Hardpoints 3 har
Shield
6
Shield Capacity 1650 HP
Shield Em Damage Resistance 1 %
Shield Explosive Damage Resistance 0.5 %
Shield Kinetic Damage Resistance 0.6 %
Shield Thermal Damage Resistance 0.8 %
Shield Recharge Time 1.25e+6 s
Armor
5
Armor Hitpoints 1000 HP
Armor Em Damage Resistance 0.5 %
Armor Explosive Damage Resistance 0.9 %
Armor Kinetic Damage Resistance 0.75 %
Armor Thermal Damage Resistance 0.55 %
Structure
3
Structure Hitpoints 1450 HP
Maximum Velocity 210 m/s
Inertia Modifier 0.61 x
Capacitor
2
Capacitor Recharge Time 420000 s
Capacitor Capacity 2100 GJ
Targeting
5
Maximum Targeting Range 62500 m
Maximum Locked Targets 8
Gravimetric Sensor Strength 15 poi
Signature Radius 95 m
Scan Resolution 280 mm
Drones
2
Drone Capacity 20 m3
Drone Bandwidth 20 Mbi
Miscellaneous
6
Primary Skill Required 3334 typ
Falloff Bonus 430 %
Optimal Range Bonus 430 %
Tech Level 1 Lev
Optimal Range Bonus 1000 %
Rig Size 2 1=s