150mm Light AutoCannon I

A simple but effective close combat autocannon.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

  • fitting
  • 2

    Powergrid Usage

  • 6

    Cpu Usage

  • structure
  • 0.4 m³

    Capacity

  • 500 kg

    Mass

  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 3375

    Rate Of Fire

  • 900

    Optimal Range

  • 1

    Charges Per Cycle

  • 2.475

    Damage Modifier

  • Small

    Charge Size

  • 4730

    Accuracy Falloff

  • 362

    Weapon Accuracy Score

  • 1

    Tech Level

  • 83

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 15

    Overload Damage Bonus

  • 0.8

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 6 000.00

    Base Price

  • blueprint
  • 150mm Light AutoCannon I Blueprint

  • manufacturing
  • base materials
  • 996

    Tritanium

  • 300

    Pyerite

  • 2

    Zydrine

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 996

    Tritanium

  • 300

    Pyerite

  • 2

    Zydrine

  • other
  • 0

    Capacitor Need

  • 1

    Slots

  • 0

    Accuracy Bonus

  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0

    Meta Level

  • 0

    Republic Fleet Bonus Multiplier

  • 0.01

    Heat Absorbtion Rate Modifier

  • 11342

    Type Color Scheme