Standup Gram I

Type:: Structure-based Light Fighter Role:: Space Superiority Description:: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

1,000 kg 1,600 m³

Attributes & capabilities

Shield
6
Shield Capacity 2560 HP
Shield Em Damage Resistance 1 %
Shield Explosive Damage Resistance 1 %
Shield Kinetic Damage Resistance 1 %
Shield Thermal Damage Resistance 1 %
Shield Recharge Time 500000 s
Structure
3
Structure Hitpoints 100 HP
Maximum Velocity 2619 m/s
Inertia Modifier 500 x
Targeting
4
Maximum Targeting Range 50000 m
Ladar Sensor Strength 9 poi
Signature Radius 88 m
Scan Resolution 850 mm
Miscellaneous
19
Tech Level 1 Lev
Shield Em Damage Resistance 0.5 %
Shield Thermal Damage Resistance 0.5 %
Shield Kinetic Damage Resistance 0.5 %
Shield Explosive Damage Resistance 0.5 %
Duration 10000 s
Explosion Radius 15 m
Explosion Velocity 300 m/s
Damage Multiplier 1 x
Explosive Damage (Per Fighter) 94 HP
Optimal Range 22500 m
Rate Of Fire 3500 s
Orbit Range 10000 m
Maximum Velocity Bonus 200 %
Signature Radius Reduction -80 %
Duration 10000 s
Range 18000 m
Maximum Velocity Bonus (Per Fighter) -4 %
Refueling Duration 3000 s