Reactive Armor Hardener

The Reactive Armor Hardener possesses an advanced nano membrane that reacts to armor layer damage by shifting between resistances over time. This makes it able to align its defenses against whichever incoming damage types are prevalent.

The module spreads 60% resistance over the four damage types, starting at 15% in each.

Only one of this module type can be fitted at a time. Prototype Inferno Module.

  • fitting
  • 1

    Powergrid Usage

  • 24

    Cpu Usage

  • armor
  • 0.85

    Armor Em Damage Resistance

  • 0.85

    Armor Explosive Damage Resistance

  • 0.85

    Armor Kinetic Damage Resistance

  • 0.85

    Armor Thermal Damage Resistance

  • structure
  • 1 kg

    Mass

  • 25m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 42

    Activation Cost

  • 10000

    Activation Time / Duration

  • 1

    Tech Level

  • 1

    Meta Level

  • -15

    Overload Duration Bonus

  • 6.6

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 1

    Max Modules Of This Group Allowed

  • blueprint
  • Reactive Armor Hardener Blueprint

  • manufacturing
  • base materials
  • 25 649

    Tritanium

  • 20 583

    Pyerite

  • 3

    Nocxium

  • 4

    Zydrine

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 25 649

    Tritanium

  • 20 583

    Pyerite

  • 3

    Nocxium

  • 4

    Zydrine

  • other
  • 3

    Required Skill 1Level

  • 1

    Max Group Active

  • 0.01

    Heat Absorbtion Rate Modifier

  • 6

    Resistance Shift Amount