1MN Afterburner II

Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Frigates and Destroyers

  • fitting
  • 11

    Powergrid Usage

  • 15

    Cpu Usage

  • structure
  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 22

    Activation Cost

  • 135

    Maximum Velocity Bonus

  • 10000

    Activation Time / Duration

  • 1

    Capacitor Capacity Bonus

  • 2

    Tech Level

  • 1500000

    Thrust

  • 5

    Meta Level

  • 500000

    Mass Addition

  • 9.6

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 50

    Overload Speed Bonus

  • z 40 566.00

    Base Price

  • blueprint
  • 1MN Afterburner II Blueprint

  • manufacturing
  • base materials
  • 708

    Tritanium

  • 643

    Pyerite

  • 1

    Mexallon

  • 1

    Nocxium

  • 1

    Morphite

  • 3

    Plasma Thruster

  • 15

    Ion Thruster

  • 8

    Antimatter Reactor Unit

  • extra materials and skills
  • 1

    1MN Afterburner I

  • V

    Industry

  • I

    Rocket Science

  • 1

    R.A.M.- Armor/Hull Tech

  • I

    Molecular Engineering

  • 2

    Plasma Thruster

  • 10

    Ion Thruster

  • 5

    Antimatter Reactor Unit

  • reprocessing
  • material/mineral
  • 708

    Tritanium

  • 643

    Pyerite

  • 1

    Mexallon

  • 1

    Nocxium

  • 1

    Morphite

  • commodity/construction components
  • 3

    Plasma Thruster

  • 15

    Ion Thruster

  • 8

    Antimatter Reactor Unit

  • other
  • 4

    Required Skill 1Level

  • 0.01

    Speed Boost Factor Calc

  • 1

    Speed Boost Factor Calc 2

  • 1

    Max Group Active

  • 0

    Deadspace Unsafe

  • 0

    Gallente Navy Bonus Multiplier

  • 0

    Republic Fleet Bonus Multiplier

  • 0.04

    Heat Absorbtion Rate Modifier