Medium Remote Hull Repairer II

This module uses nano-assemblers to repair damage done to the hull of the Target ship.

  • fitting
  • 121

    Powergrid Usage

  • 75

    Cpu Usage

  • structure
  • 20 kg

    Mass

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 244

    Activation Cost

  • 10500

    Optimal Range

  • 6000

    Activation Time / Duration

  • 115

    Structure Hitpoints Repaired

  • 2

    Tech Level

  • 5

    Meta Level

  • 6000

    Effectiveness Falloff

  • z 31 244.00

    Base Price

  • blueprint
  • Medium Remote Hull Repairer II Blueprint

  • manufacturing
  • base materials
  • 5 182

    Tritanium

  • 3 907

    Pyerite

  • 2

    Mexallon

  • 12

    Robotics

  • 5

    Morphite

  • 12

    Nanomechanical Microprocessor

  • extra materials and skills
  • V

    Industry

  • 8

    Robotics

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Armor/Hull Tech

  • I

    Molecular Engineering

  • 8

    Nanomechanical Microprocessor

  • 1

    Medium Remote Hull Repairer I

  • reprocessing
  • material/mineral
  • 5 182

    Tritanium

  • 3 907

    Pyerite

  • 2

    Mexallon

  • 5

    Morphite

  • commodity/construction components
  • 12

    Nanomechanical Microprocessor

  • other
  • 5

    Required Skill 1Level