Siege Module II

Siege Module II

An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Note:: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

1 kg 4,000 m³ 47,022,756 ISK

Attributes & capabilities

Fitting
2
Powergrid Usage 105000 MW
Cpu Usage 110 tf
Structure
1
Structure Hitpoints 999999 HP
Miscellaneous
27
Maximum Velocity Bonus -100 %
Activation Time / Duration 300000 s
Primary Skill Required 22043 typ
Tech Level 2 Lev
Meta Level 5 Lev
Consumption Type 16275 typ
Consumption Quantity 250 uni
Gravimetric Strength 500 %
Ladar Strength 500 %
Magnetometric Strength 500 %
Radar Strength 500 %
Disallow Activation In Warp 1 1=T
Can Be Fitted To 485 gro
Mass Multiplier 10 x
Max Modules Of This Group Allowed 1
Torpedo Velocity Bonus 150 %
Xl Launcher Rof Bonus -80 %
Missile Damage Bonus 200 %
Turret Damage Bonus 840 %
Remote Repair Impedance Bonus -99.9999 %
Disallow Tethering 1 1=T
Armor Reparier / Shield Booster Duration Bonus -50 %
Armor Reparier / Shield Booster Amount Bonus 100 %
Sensor Dampener Resistance Bonus -80 %
Remote Assistance Impedance Bonus -80 %
Weapon Disruption Resistance Bonus -80 %
Disallow Docking 1 1=T