Bomb Launcher II

A missile launcher bay module facilitating bomb preparation, and deployment.

Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher.

  • fitting
  • 10

    Powergrid Usage

  • 55

    Cpu Usage

  • structure
  • 300 m³

    Capacity

  • 50m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 10000

    Rate Of Fire

  • 1

    Charges Per Cycle

  • 2

    Tech Level

  • 90

    Used With (Charge Group)

  • 863

    Used With (Charge Group)

  • 864

    Used With (Charge Group)

  • 5

    Meta Level

  • 135000

    Reactivation Delay

  • 12

    Signature Radius Modifier

  • 1

    Cannot Auto Repeat

  • 1

    Banned In Empire Space

  • 834

    Can Be Fitted To

  • 1

    Max Modules Of This Group Allowed

  • z 80 118.00

    Base Price

  • blueprint
  • Bomb Launcher II Blueprint

  • manufacturing
  • base materials
  • 27 378

    Tritanium

  • 9 974

    Pyerite

  • 2 988

    Mexallon

  • 1 156

    Isogen

  • 569

    Nocxium

  • 414

    Zydrine

  • 234

    Megacyte

  • 8

    Robotics

  • 1

    Morphite

  • 8

    Quantum Microprocessor

  • extra materials and skills
  • V

    Industry

  • 4

    Robotics

  • I

    Rocket Science

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Weapon Tech

  • 4

    Quantum Microprocessor

  • 1

    Bomb Launcher I

  • reprocessing
  • material/mineral
  • 27 378

    Tritanium

  • 9 974

    Pyerite

  • 2 988

    Mexallon

  • 1 156

    Isogen

  • 569

    Nocxium

  • 414

    Zydrine

  • 234

    Megacyte

  • 1

    Morphite

  • commodity/construction components
  • 8

    Quantum Microprocessor

  • other
  • 1

    Slots

  • 5

    Required Skill 1Level

  • 1

    Max Group Active

  • 2

    Deadspace Unsafe

  • 11325

    Type Color Scheme