This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.
Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Powergrid Usage
Cpu Usage
Capacity
Mass
Volume
Structure Hitpoints
Activation Cost
Optimal Range
Charges Per Cycle
Activation Time / Duration
Armor Hitpoints Repaired
Tech Level
Used With (Charge Group)
Overload Duration Bonus
Heat Damage
Required Thermodynamics Level
Max Modules Of This Group Allowed
Reload Time
Boosted Repair Multiplier
Effectiveness Falloff
Base Price