'Jormungandr' Explosive Reaper

'Jormungandr' Explosive Reaper

While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed. Note:: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.

100 kg 8,000 m³ 240,947,786 ISK

Attributes & capabilities

Fitting
2
Powergrid Usage 100000 MW
Cpu Usage 100 tf
Structure
1
Structure Hitpoints 99999 HP
Targeting
1
Signature Radius 3500 m
Miscellaneous
27
Activation Cost 31000 GJ
Maximum Velocity Bonus -100 %
Optimal Range 150000 m
Activation Time / Duration 300000 s
Explosive Damage 100000 HP
Primary Skill Required 24563 typ
Secondary Skill Required 3345 typ
Tech Level 1 Lev
Consumption Type 17889 typ
Consumption Quantity 50000 uni
Cannot Auto Repeat 1 1=T
Banned In Empire Space 1 1=T
Can Only Be Fitted To 23773 typ
Can Be Fitted To 42126 typ
Can Be Fitted To 42241 typ
Can Be Fitted To 78576 typ
Warm-Up Neutralization Radius 10000 m
Warm-Up Neutralization Amount 31000 GJ
Warm-Up Neutralization Signature Radius 20000 m
Warm-Up Duration 10000 s
Beam Radius 5000 m
Beam Duration 10000 s
Beam Damage Cycle 1000 s
Disallow Tethering 1 1=T
Disallow Docking 1 1=T
Jump/Dock/Tether/Cloak Restriction Duration 300000 s
Immobility Duration 30000 s