'Guillotine' Thermal Reaper

'Guillotine' Thermal Reaper

Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire. Note:: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.

100 kg 8,000 m³ 240,947,786 ISK

Attributes & capabilities

Fitting
2
Powergrid Usage 100000 MW
Cpu Usage 100 tf
Structure
1
Structure Hitpoints 99999 HP
Targeting
1
Signature Radius 3500 m
Miscellaneous
27
Activation Cost 33750 GJ
Maximum Velocity Bonus -100 %
Optimal Range 150000 m
Activation Time / Duration 300000 s
Thermal Damage 100000 HP
Primary Skill Required 24563 typ
Secondary Skill Required 3344 typ
Tech Level 1 Lev
Consumption Type 17887 typ
Consumption Quantity 50000 uni
Cannot Auto Repeat 1 1=T
Banned In Empire Space 1 1=T
Can Only Be Fitted To 671 typ
Can Be Fitted To 42126 typ
Can Be Fitted To 45649 typ
Can Be Fitted To 78576 typ
Warm-Up Neutralization Radius 10000 m
Warm-Up Neutralization Amount 33750 GJ
Warm-Up Neutralization Signature Radius 20000 m
Warm-Up Duration 10000 s
Beam Radius 5000 m
Beam Duration 10000 s
Beam Damage Cycle 1000 s
Disallow Tethering 1 1=T
Disallow Docking 1 1=T
Jump/Dock/Tether/Cloak Restriction Duration 300000 s
Immobility Duration 30000 s