‘Iron Pike’ Kinetic Lance

‘Iron Pike’ Kinetic Lance

The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made. Note:: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.

100 kg 8,000 m³ 240,947,786 ISK

Attributes & capabilities

Fitting
2
Powergrid Usage 100000 MW
Cpu Usage 100 tf
Structure
1
Structure Hitpoints 99999 HP
Targeting
1
Signature Radius 5000 m
Miscellaneous
25
Activation Cost 32500 GJ
Maximum Velocity Bonus -100 %
Optimal Range 200000 m
Activation Time / Duration 300000 s
Kinetic Damage 50000 HP
Primary Skill Required 24563 typ
Secondary Skill Required 3346 typ
Tech Level 1 Lev
Consumption Type 17888 typ
Consumption Quantity 50000 uni
Cannot Auto Repeat 1 1=T
Banned In Empire Space 1 1=T
Jump Delay Duration 300 sec
Can Be Fitted To 3764 typ
Max Modules Of This Group Allowed 1
Warm-Up Neutralization Radius 10000 m
Warm-Up Neutralization Amount 32500 GJ
Warm-Up Neutralization Signature Radius 20000 m
Warm-Up Duration 15000 s
Beam Radius 2500 m
Beam Duration 15000 s
Beam Damage Cycle 1000 s
Disallow Docking 1 1=T
Immobility Duration 30000 s
Shape Of Superweapon Effect 1