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'Holy Destiny' Electromagnetic Lance

'Holy Destiny' Electromagnetic Lance

While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’. Note:: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.

100 kg 8,000 m³ 240,947,786 ISK

Attributes & capabilities

Fitting
2
Powergrid Usage 100000 MW
Cpu Usage 100 tf
Structure
1
Structure Hitpoints 99999 HP
Targeting
1
Signature Radius 5000 m
Miscellaneous
25
Activation Cost 35000 GJ
Maximum Velocity Bonus -100 %
Optimal Range 200000 m
Activation Time / Duration 300000 s
Em Damage 50000 HP
Primary Skill Required 24563 typ
Secondary Skill Required 3347 typ
Tech Level 1 Lev
Consumption Type 16274 typ
Consumption Quantity 50000 uni
Cannot Auto Repeat 1 1=T
Banned In Empire Space 1 1=T
Can Only Be Fitted To 11567 typ
Can Be Fitted To 42241 typ
Warm-Up Neutralization Radius 10000 m
Warm-Up Neutralization Amount 35000 GJ
Warm-Up Neutralization Signature Radius 20000 m
Warm-Up Duration 15000 s
Beam Radius 2500 m
Beam Duration 15000 s
Beam Damage Cycle 1000 s
Disallow Tethering 1 1=T
Disallow Docking 1 1=T
Jump/Dock/Tether/Cloak Restriction Duration 300000 s
Immobility Duration 30000 s