Cyclops II

Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

  • shield
  • 4030

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 1

    Shield Explosive Damage Resistance

  • 0.7

    Shield Kinetic Damage Resistance

  • 0.85

    Shield Thermal Damage Resistance

  • 1000000

    Shield Recharge Time

  • structure
  • 2000 kg

    Mass

  • 1800m³ packaged

    Volume

  • 100

    Structure Hitpoints

  • 514.08

    Maximum Velocity

  • 500

    Inertia Modifier

  • targeting
  • 30000

    Maximum Targeting Range

  • 6

    Maximum Locked Targets

  • 8

    Magnetometric Sensor Strength

  • 50

    Signature Radius

  • 520

    Scan Resolution

  • miscellaneous
  • 2

    Tech Level

  • 5

    Meta Level

  • 5000

    Explosion Radius

  • 50

    Explosion Velocity

  • 1

    Damage Multiplier

  • 3234

    Thermal Damage (Per Fighter)

  • 12000

    Optimal Range

  • 500

    Maximum Velocity Bonus

  • 500

    Signature Radius Bonus

  • 20000

    Duration

  • 40000

    Rate Of Fire

  • 6

    Squadron Size

  • 1

    Damage Multiplier

  • 404

    Thermal Damage (Per Fighter)

  • 5000

    Rate Of Fire

  • 3000

    Explosion Radius

  • 40

    Explosion Velocity

  • 4800

    Optimal Range

  • 5000

    Accuracy Falloff

  • 10000

    Refueling Duration

  • blueprint
  • Cyclops II Blueprint

  • manufacturing
  • base materials
  • 424 150

    Tritanium

  • 86 800

    Pyerite

  • 44 511

    Mexallon

  • 10 857

    Isogen

  • 1 834

    Nocxium

  • 753

    Zydrine

  • 1 013

    Megacyte

  • 24

    Morphite

  • 42

    Ion Thruster

  • 18

    Magnetometric Sensor Cluster

  • 72

    Crystalline Carbonide Armor Plate

  • 48

    Fusion Reactor Unit

  • 84

    Particle Accelerator Unit

  • reprocessing
  • material/mineral
  • 424 150

    Tritanium

  • 86 800

    Pyerite

  • 44 511

    Mexallon

  • 10 857

    Isogen

  • 1 834

    Nocxium

  • 753

    Zydrine

  • 1 013

    Megacyte

  • 24

    Morphite

  • commodity/construction components
  • 42

    Ion Thruster

  • 18

    Magnetometric Sensor Cluster

  • 72

    Crystalline Carbonide Armor Plate

  • 48

    Fusion Reactor Unit

  • 84

    Particle Accelerator Unit

  • other
  • 4

    Required Skill 1Level

  • 5

    Required Skill 2Level

  • 1

    Shield Uniformity

  • 1

    Structure Uniformity

  • 0

    Remote Repair Impedance

  • 5.5

    Fighter Ability Missiles Damage Reduction Factor

  • 5.5

    Fighter Ability Missiles Damage Reduction Sensitivity

  • 0

    Fighter Ability Missiles Damage Em

  • 0

    Fighter Ability Missiles Damage Kin

  • 0

    Fighter Ability Missiles Damage Exp

  • 0

    Remote Assistance Impedance

  • 1

    Fighter Ability Anti Fighter Missile Resistance

  • 1

    Fighter Squadron Is Heavy

  • 4900

    Fighter Squadron Orbit Range

  • 0

    Fighter Ability Attack Missile Damage Em

  • 0

    Fighter Ability Attack Missile Damage Kin

  • 0

    Fighter Ability Attack Missile Damage Exp

  • 5.5

    Fighter Ability Attack Missile Reduction Factor

  • 5.5

    Fighter Ability Attack Missile Reduction Sensitivity

  • 4

    Fighter Squadron Role