Gram II

Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

  • shield
  • 1760

    Shield Capacity

  • 0.7

    Shield Em Damage Resistance

  • 1

    Shield Explosive Damage Resistance

  • 1

    Shield Kinetic Damage Resistance

  • 0.85

    Shield Thermal Damage Resistance

  • 500000

    Shield Recharge Time

  • structure
  • 1000 kg

    Mass

  • 800m³ packaged

    Volume

  • 100

    Structure Hitpoints

  • 1211

    Maximum Velocity

  • 500

    Inertia Modifier

  • targeting
  • 30000

    Maximum Targeting Range

  • 6

    Maximum Locked Targets

  • 8

    Ladar Sensor Strength

  • 36

    Signature Radius

  • 950

    Scan Resolution

  • miscellaneous
  • 2

    Tech Level

  • 5

    Meta Level

  • 0.5

    Shield Em Damage Resistance

  • 0.5

    Shield Thermal Damage Resistance

  • 0.5

    Shield Kinetic Damage Resistance

  • 0.5

    Shield Explosive Damage Resistance

  • 10000

    Duration

  • 15

    Explosion Radius

  • 300

    Explosion Velocity

  • 1

    Damage Multiplier

  • 40

    Explosive Damage (Per Fighter)

  • 20000

    Optimal Range

  • 3500

    Rate Of Fire

  • 12

    Squadron Size

  • 200

    Maximum Velocity Bonus

  • 10000

    Duration

  • 20000

    Range

  • -6

    Maximum Velocity Bonus (Per Fighter)

  • 1

    Warp Disruption Strength

  • 3000

    Refueling Duration

  • blueprint
  • Gram II Blueprint

  • manufacturing
  • base materials
  • 110 417

    Tritanium

  • 27 888

    Pyerite

  • 8 031

    Mexallon

  • 2 668

    Isogen

  • 448

    Nocxium

  • 104

    Zydrine

  • 275

    Megacyte

  • 8

    Guidance Systems

  • 10

    Morphite

  • 20

    Plasma Thruster

  • 8

    Ladar Sensor Cluster

  • 12

    Nuclear Reactor Unit

  • 40

    Phenolic Composites

  • reprocessing
  • material/mineral
  • 110 417

    Tritanium

  • 27 888

    Pyerite

  • 8 031

    Mexallon

  • 2 668

    Isogen

  • 448

    Nocxium

  • 104

    Zydrine

  • 275

    Megacyte

  • 10

    Morphite

  • commodity/construction components
  • 20

    Plasma Thruster

  • 8

    Ladar Sensor Cluster

  • 12

    Nuclear Reactor Unit

  • material/composite
  • 40

    Phenolic Composites

  • other
  • 4

    Required Skill 1Level

  • 5

    Required Skill 2Level

  • 1

    Shield Uniformity

  • 1

    Structure Uniformity

  • 0

    Remote Repair Impedance

  • 2

    Fighter Ability Missiles Damage Reduction Factor

  • 5.5

    Fighter Ability Missiles Damage Reduction Sensitivity

  • 0

    Fighter Ability Missiles Damage Em

  • 0

    Fighter Ability Missiles Damage Therm

  • 0

    Fighter Ability Missiles Damage Kin

  • 0

    Remote Assistance Impedance

  • 1

    Fighter Ability Anti Fighter Missile Resistance

  • 1

    Fighter Squadron Is Light

  • 10000

    Fighter Squadron Orbit Range

  • -80

    Fighter Ability Evasive Maneuvers Signature Radius Bonus

  • 0

    Fighter Ability Tackle Web Speed Penalty Interim

  • 1

    Fighter Squadron Role