Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.
Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Shield Capacity
Shield Em Damage Resistance
Shield Explosive Damage Resistance
Shield Kinetic Damage Resistance
Shield Thermal Damage Resistance
Shield Recharge Time
Mass
Volume
Structure Hitpoints
Maximum Velocity
Inertia Modifier
Maximum Targeting Range
Maximum Locked Targets
Ladar Sensor Strength
Signature Radius
Scan Resolution
Tech Level
Shield Em Damage Resistance
Shield Thermal Damage Resistance
Shield Kinetic Damage Resistance
Shield Explosive Damage Resistance
Duration
Explosion Radius
Explosion Velocity
Damage Multiplier
Explosive Damage (Per Fighter)
Optimal Range
Rate Of Fire
Squadron Size
Maximum Velocity Bonus
Duration
Range
Maximum Velocity Bonus (Per Fighter)
Warp Disruption Strength
Refueling Duration
Required Skill 1Level
Required Skill 2Level
Shield Uniformity
Structure Uniformity
Meta Level
Remote Repair Impedance
Fighter Ability Missiles Damage Reduction Factor
Fighter Ability Missiles Damage Reduction Sensitivity
Fighter Ability Missiles Damage Em
Fighter Ability Missiles Damage Therm
Fighter Ability Missiles Damage Kin
Remote Assistance Impedance
Fighter Ability Anti Fighter Missile Resistance
Fighter Squadron Is Light
Fighter Squadron Orbit Range
Fighter Ability Evasive Maneuvers Signature Radius Bonus
Fighter Ability Tackle Web Speed Penalty Interim
Fighter Squadron Role