Guidance Disruptor II

Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

  • fitting
  • 1

    Powergrid Usage

  • 48

    Cpu Usage

  • structure
  • 1 m³

    Capacity

  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 18

    Activation Cost

  • 48000

    Optimal Range

  • 10000

    Activation Time / Duration

  • Small

    Charge Size

  • 2

    Tech Level

  • -9

    Missile Velocity Bonus

  • -9

    Flight Time Bonus

  • 1569

    Used With (Charge Group)

  • 5

    Meta Level

  • -12

    Explosion Velocity Bonus

  • 12

    Explosion Radius Bonus

  • 3.4

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 20

    Overload Effectiveness Bonus

  • 24000

    Effectiveness Falloff

  • z 29 824.00

    Base Price

  • blueprint
  • Guidance Disruptor II Blueprint

  • manufacturing
  • base materials
  • 322

    Tritanium

  • 69

    Pyerite

  • 166

    Mexallon

  • 1

    Isogen

  • 1

    Megacyte

  • 8

    Transmitter

  • 14

    Miniature Electronics

  • 8

    Morphite

  • 6

    Magnetometric Sensor Cluster

  • 5

    Photon Microprocessor

  • reprocessing
  • material/mineral
  • 322

    Tritanium

  • 69

    Pyerite

  • 166

    Mexallon

  • 1

    Isogen

  • 1

    Megacyte

  • 8

    Morphite

  • commodity/construction components
  • 6

    Magnetometric Sensor Cluster

  • 5

    Photon Microprocessor

  • other
  • 4

    Required Skill 1Level

  • 0.02

    Heat Absorbtion Rate Modifier