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Medium Hull Repairer II

Makes use of nano-assembler technology in order to repair damage done to the structure.

  • fitting
  • 50

    Powergrid Usage

  • 66

    Cpu Usage

  • structure
  • 1000 kg

    Mass

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 60

    Activation Cost

  • 24000

    Activation Time / Duration

  • 60

    Structure Hitpoints Repaired

  • 2

    Tech Level

  • 5

    Meta Level

  • -15

    Overload Duration Bonus

  • 8

    Heat Damage

  • 1

    Required Thermodynamics Level

  • blueprint
  • Medium Hull Repairer II Blueprint

  • manufacturing
  • base materials
  • 511

    Tritanium

  • 6 993

    Pyerite

  • 8

    Zydrine

  • 18

    Megacyte

  • 6

    Robotics

  • 5

    Morphite

  • 3

    Nanomechanical Microprocessor

  • extra materials and skills
  • V

    Industry

  • 1

    Medium Hull Repairer I

  • 4

    Robotics

  • I

    Nanite Engineering

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Armor/Hull Tech

  • 2

    Nanomechanical Microprocessor

  • reprocessing
  • material/mineral
  • 511

    Tritanium

  • 6 993

    Pyerite

  • 8

    Zydrine

  • 18

    Megacyte

  • 5

    Morphite

  • commodity/construction components
  • 3

    Nanomechanical Microprocessor

  • other
  • 2

    Required Skill 1Level

  • 3

    Required Skill 2Level

  • 0.02

    Heat Absorbtion Rate Modifier