CONCORD Hexa 2500mm Repeating Cannon

One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

  • fitting
  • 110000

    Powergrid Usage

  • 49.5

    Cpu Usage

  • structure
  • 10 m³

    Capacity

  • 75 kg

    Mass

  • 4000m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 8000

    Rate Of Fire

  • 27500

    Optimal Range

  • 1

    Charges Per Cycle

  • 4.74375

    Damage Modifier

  • Capital

    Charge Size

  • 28800

    Accuracy Falloff

  • 0.0435908

    Weapon Accuracy Score

  • 1

    Tech Level

  • 83

    Used With (Charge Group)

  • 372

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 8

    Meta Level

  • -15

    Overload Rate Of Fire Bonus

  • 1.6

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 32 694 870.00

    Base Price

  • blueprint
  • CONCORD Hexa 2500mm Repeating Cannon Blueprint

  • manufacturing
  • base materials
  • 2 603 723

    Tritanium

  • 624 357

    Pyerite

  • 249 990

    Mexallon

  • 33 740

    Isogen

  • 9 433

    Nocxium

  • 3 646

    Zydrine

  • 1 280

    Megacyte

  • 11

    Recursive Computing Module

  • 22

    Sterile Conduits

  • 6

    Wetware Mainframe

  • extra materials and skills
  • I

    Industry

  • 1

    Hexa 2500mm Repeating Cannon I

  • I

    Capital Ship Construction

  • reprocessing
  • material/mineral
  • 2 603 723

    Tritanium

  • 624 357

    Pyerite

  • 249 990

    Mexallon

  • 33 740

    Isogen

  • 9 433

    Nocxium

  • 3 646

    Zydrine

  • 1 280

    Megacyte

  • other
  • 0

    Capacitor Need

  • 1

    Slots

  • 0

    Accuracy Bonus

  • 1

    Required Skill 1Level

  • 5

    Required Skill 2Level

  • 0

    Republic Fleet Bonus Multiplier

  • 0.01

    Heat Absorbtion Rate Modifier

  • 0

    Overload Damage Modifier

  • 4

    Meta Group Id

  • 11342

    Type Color Scheme