Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.
Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Powergrid Usage
Cpu Usage
Capacity
Mass
Volume
Structure Hitpoints
Activation Cost
Rate Of Fire
Optimal Range
Charges Per Cycle
Damage Modifier
Charge Size
Accuracy Falloff
Weapon Accuracy Score
Tech Level
Used With (Charge Group)
Used With (Charge Group)
Signature Resolution
Meta Level
Overload Damage Bonus
Heat Damage
Required Thermodynamics Level
Reload Time
Global Resistance Reduction
Base Price
Slots
Target Module
Accuracy Bonus
Main Color
Required Skill 1Level
Required Skill 2Level
Required Skill 3Level
Heat Absorbtion Rate Modifier
Type Color Scheme
Resistance Killer Hull