Mobile Cynosural Inhibitor

This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through.

100km effective range
Two minute activation time.

May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates or Stations, or within 40km of a Starbase. Cannot be retrieved once deployed.
Self-destructs after one hour of operation.

  • shield
  • 10000

    Shield Capacity

  • 2400000

    Shield Recharge Time

  • armor
  • 10000

    Armor Hitpoints

  • structure
  • 10000 kg

    Mass

  • 300m³ packaged

    Volume

  • 150000

    Structure Hitpoints

  • targeting
  • 20

    Radar Sensor Strength

  • 20

    Ladar Sensor Strength

  • 20

    Magnetometric Sensor Strength

  • 20

    Gravimetric Sensor Strength

  • 400

    Signature Radius

  • miscellaneous
  • 1

    Tech Level

  • 1

    Meta Level

  • blueprint
  • Mobile Cynosural Inhibitor Blueprint

  • manufacturing
  • base materials
  • 277 778

    Tritanium

  • 11 111

    Pyerite

  • 5 556

    Isogen

  • 11 112

    Zydrine

  • 1 112

    Megacyte

  • 4

    Broadcast Node

  • 9

    Organic Mortar Applicators

  • 2

    Self-Harmonizing Power Core

  • 4

    Sterile Conduits

  • 2

    Wetware Mainframe

  • 22

    Guidance Systems

  • extra materials and skills
  • 4

    Broadcast Node

  • 8

    Organic Mortar Applicators

  • 2

    Self-Harmonizing Power Core

  • 4

    Sterile Conduits

  • 2

    Wetware Mainframe

  • I

    Industry

  • 20

    Guidance Systems

  • IV

    Graviton Physics

  • IV

    Electromagnetic Physics

  • reprocessing
  • material/mineral
  • 277 778

    Tritanium

  • 11 111

    Pyerite

  • 5 556

    Isogen

  • 11 112

    Zydrine

  • 1 112

    Megacyte

  • other
  • 3

    Required Skill 1Level

  • 0.75

    Shield Uniformity

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity