Heavy Electron Blaster II

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.

  • fitting
  • 92

    Powergrid Usage

  • 26

    Cpu Usage

  • structure
  • 2.5 m³

    Capacity

  • 2000 kg

    Mass

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 1.96

    Activation Cost

  • 3000

    Rate Of Fire

  • 2400

    Optimal Range

  • 1

    Charges Per Cycle

  • 2.205

    Damage Modifier

  • Medium

    Charge Size

  • 3000

    Accuracy Falloff

  • 46.08

    Weapon Accuracy Score

  • 2

    Tech Level

  • 85

    Used With (Charge Group)

  • 377

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 5

    Meta Level

  • 15

    Overload Damage Bonus

  • 0.5

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 5000

    Reload Time

  • z 262 752.00

    Base Price

  • blueprint
  • Heavy Electron Blaster II Blueprint

  • manufacturing
  • base materials
  • 4 453

    Tritanium

  • 1 287

    Pyerite

  • 1 199

    Mexallon

  • 2

    Megacyte

  • 5

    Robotics

  • 14

    Morphite

  • 14

    Particle Accelerator Unit

  • extra materials and skills
  • 1

    Heavy Electron Blaster I

  • V

    Industry

  • 3

    Robotics

  • I

    Plasma Physics

  • I

    Quantum Physics

  • 1

    R.A.M.- Weapon Tech

  • 8

    Particle Accelerator Unit

  • reprocessing
  • material/mineral
  • 4 453

    Tritanium

  • 1 287

    Pyerite

  • 1 199

    Mexallon

  • 2

    Megacyte

  • 14

    Morphite

  • commodity/construction components
  • 14

    Particle Accelerator Unit

  • other
  • 1

    Slots

  • 0

    Target Module

  • 0

    Accuracy Bonus

  • 8627698

    Main Color

  • 5

    Required Skill 1Level

  • 3

    Required Skill 2Level

  • 1

    Required Skill 3Level

  • 0.02

    Heat Absorbtion Rate Modifier

  • 11332

    Type Color Scheme