Subsystem Assembly Array

A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured. This structure has no specific time or material requirement bonuses to subsystem manufacturing.

Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.

  • fitting
  • 200000

    Powergrid Usage

  • 500

    Cpu Usage

  • shield
  • 20000

    Shield Capacity

  • 800000

    Shield Recharge Time

  • armor
  • 20000

    Armor Hitpoints

  • structure
  • 2000000 m³

    Capacity

  • 200000000 kg

    Mass

  • 17000m³ packaged

    Volume

  • 10000

    Structure Hitpoints

  • targeting
  • 200

    Radar Sensor Strength

  • 200

    Ladar Sensor Strength

  • 200

    Magnetometric Sensor Strength

  • 200

    Gravimetric Sensor Strength

  • 2000

    Signature Radius

  • miscellaneous
  • 5000

    Anchoring Delay

  • 5000

    Unanchoring Delay

  • 3000

    Onlining Delay

  • 3000

    Maximum Operational Distance

  • 1

    Maximum Concurrent Operational Users

  • z 100 000 000.00

    Base Price

  • blueprint
  • Subsystem Assembly Array Blueprint

  • manufacturing
  • base materials
  • 6

    Broadcast Node

  • 4

    Integrity Response Drones

  • 9

    Nano-Factory

  • 9

    Organic Mortar Applicators

  • 6

    Recursive Computing Module

  • 6

    Self-Harmonizing Power Core

  • 9

    Sterile Conduits

  • 4

    Wetware Mainframe

  • 2

    Capital Construction Parts

  • extra materials and skills
  • 5

    Broadcast Node

  • 4

    Integrity Response Drones

  • 8

    Nano-Factory

  • 8

    Organic Mortar Applicators

  • 5

    Recursive Computing Module

  • 5

    Self-Harmonizing Power Core

  • 8

    Sterile Conduits

  • 4

    Wetware Mainframe

  • V

    Industry

  • 2

    Capital Construction Parts

  • reprocessing
  • commodity/capital construction components
  • 2

    Capital Construction Parts

  • other
  • 1

    Uniformity

  • 1

    Required Skill 1Level

  • 0.75

    Shield Uniformity

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity

  • 1

    Disallow Offensive Modifiers

  • 1

    Is Ramcompatible

  • 1

    Fighter Ability Anti Capital Missile Resistance