Legion Engineering - Capacitor Regeneration Matrix

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.

  • fitting
  • 1290

    Powergrid Output

  • structure
  • 1200000 kg

    Mass

  • 40m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • capacitor
  • 415000

    Capacitor Recharge Time

  • 2225

    Capacitor Capacity

  • miscellaneous
  • 3

    Tech Level

  • 1

    Meta Level

  • 3

    Low Slot Modifier

  • 29986

    Restricted To Ship Type

  • blueprint
  • Legion Engineering - Capacitor Regeneration Matrix Blueprint

  • manufacturing
  • base materials
  • 7

    Optimized Nano-engines

  • 1

    Fullerene Intercalated Sheets

  • 1

    Metallofullerene Plating

  • 1

    Neurovisual Output Analyzer

  • 1

    Nanowire Composites

  • 1

    Fulleroferrocene Power Conduits

  • extra materials and skills
  • IV

    Advanced Medium Ship Construction

  • IV

    Amarr Starship Engineering

  • IV

    Mechanical Engineering

  • V

    Jury Rigging

  • 1

    Optimized Nano-engines

  • 1

    Fullerene Intercalated Sheets

  • I

    Engineering Subsystem Technology

  • 1

    Metallofullerene Plating

  • 1

    Nanowire Composites

  • 1

    Fulleroferrocene Power Conduits

  • other
  • 1

    Required Skill 1Level

  • 127

    Sub System Slot

  • 0

    Turret Hard Point Modifier

  • 0

    Launcher Hard Point Modifier

  • 0

    Hi Slot Modifier

  • 0

    Med Slot Modifier

  • -5

    Subsystem Bonus Amarr Engineering