Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.
Powergrid Output
Mass
Volume
Structure Hitpoints
Capacitor Recharge Time
Capacitor Capacity
Tech Level
Meta Level
Turret Hardpoint Modifier
Launcher Hardpoint Modifier
High Slot Modifier
Low Slot Modifier
Restricted To Ship Type
Required Skill 1Level
Sub System Slot
Med Slot Modifier
Subsystem Bonus Minmatar Engineering