Dual Light Pulse Laser II

This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon.

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.

  • fitting
  • 7

    Powergrid Usage

  • 8

    Cpu Usage

  • structure
  • 1 m³

    Capacity

  • 500 kg

    Mass

  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 2.67

    Activation Cost

  • 2700

    Rate Of Fire

  • 5670

    Optimal Range

  • 2.4

    Damage Modifier

  • Small

    Charge Size

  • 2000

    Accuracy Falloff

  • 273.75

    Weapon Accuracy Score

  • 2

    Tech Level

  • 86

    Used With (Charge Group)

  • 375

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 5

    Meta Level

  • 15

    Overload Damage Bonus

  • 0.6

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 0.01

    Reload Time

  • blueprint
  • Dual Light Pulse Laser II Blueprint

  • manufacturing
  • base materials
  • 1 102

    Tritanium

  • 113

    Pyerite

  • 4

    Mexallon

  • 2

    Nocxium

  • 2

    Zydrine

  • 1

    Robotics

  • 3

    Morphite

  • 6

    Laser Focusing Crystals

  • extra materials and skills
  • 1

    Dual Light Pulse Laser I

  • V

    Industry

  • 1

    Robotics

  • I

    High Energy Physics

  • I

    Laser Physics

  • 1

    R.A.M.- Weapon Tech

  • 4

    Laser Focusing Crystals

  • reprocessing
  • material/mineral
  • 1 102

    Tritanium

  • 113

    Pyerite

  • 4

    Mexallon

  • 2

    Nocxium

  • 2

    Zydrine

  • 3

    Morphite

  • commodity/construction components
  • 6

    Laser Focusing Crystals

  • other
  • 1

    Slots

  • 0

    Target Module

  • 5

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 1

    Required Skill 3Level

  • 0.02

    Heat Absorbtion Rate Modifier

  • 11314

    Type Color Scheme