After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Subsystem Skill Bonus:
2% bonus to effectiveness of Armored Warfare, Information Warfare, and Skirmish Warfare Links per subsystem skill level
Role Bonus:
Can fit Warfare Links
Powergrid Output
Cpu Output
Shield Capacity
Shield Recharge Time
Capacity
Mass
Volume
Structure Hitpoints
Signature Radius
Tech Level
Meta Level
Armor Hitpoint Bonus
High Slot Modifier
Low Slot Modifier
Restricted To Ship Type
Armor Em Damage Resistance
Armor Thermic Damage Resistance
Armor Kinetic Damage Resistance
Armor Explosive Damage Resistance
Shield Explosive Damage Resistance
Shield Em Damage Resistance
Shield Kinetic Damage Resistance
Shield Thermal Damage Resistance
Required Skill 1Level
Sub System Slot
Med Slot Modifier
Subsystem Bonus Amarr Defensive