800mm Repeating Cannon II

A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

  • fitting
  • 2200

    Powergrid Usage

  • 41

    Cpu Usage

  • structure
  • 3 m³

    Capacity

  • 75 kg

    Mass

  • 20m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 7875

    Rate Of Fire

  • 4800

    Optimal Range

  • 1

    Charges Per Cycle

  • 3.234

    Damage Modifier

  • Large

    Charge Size

  • 20640

    Accuracy Falloff

  • 4.32

    Weapon Accuracy Score

  • 2

    Tech Level

  • 83

    Used With (Charge Group)

  • 372

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 5

    Meta Level

  • 15

    Overload Damage Bonus

  • 0.9

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 1 484 776.00

    Base Price

  • blueprint
  • 800mm Repeating Cannon II Blueprint

  • manufacturing
  • base materials
  • 68 307

    Tritanium

  • 17 839

    Pyerite

  • 7 197

    Mexallon

  • 1 951

    Isogen

  • 234

    Nocxium

  • 12

    Zydrine

  • 26

    Megacyte

  • 5

    Robotics

  • 35

    Morphite

  • 33

    Thermonuclear Trigger Unit

  • extra materials and skills
  • 1

    800mm Repeating Cannon I

  • V

    Industry

  • 3

    Robotics

  • I

    Nuclear Physics

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Weapon Tech

  • 15

    Thermonuclear Trigger Unit

  • reprocessing
  • material/mineral
  • 68 307

    Tritanium

  • 17 839

    Pyerite

  • 7 197

    Mexallon

  • 1 951

    Isogen

  • 234

    Nocxium

  • 12

    Zydrine

  • 26

    Megacyte

  • 35

    Morphite

  • commodity/construction components
  • 33

    Thermonuclear Trigger Unit

  • other
  • 0

    Capacitor Need

  • 1

    Slots

  • 0

    Accuracy Bonus

  • 5

    Required Skill 1Level

  • 5

    Required Skill 2Level

  • 1

    Required Skill 3Level

  • 0

    Republic Fleet Bonus Multiplier

  • 0.02

    Heat Absorbtion Rate Modifier

  • 11343

    Type Color Scheme