650mm Artillery Cannon II

A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.

  • fitting
  • 198

    Powergrid Usage

  • 28

    Cpu Usage

  • structure
  • 0.5 m³

    Capacity

  • 125 kg

    Mass

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 11475

    Rate Of Fire

  • 19320

    Optimal Range

  • 1

    Charges Per Cycle

  • 5.54

    Damage Modifier

  • Medium

    Charge Size

  • 17500

    Accuracy Falloff

  • 8.352

    Weapon Accuracy Score

  • 2

    Tech Level

  • 83

    Used With (Charge Group)

  • 376

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 5

    Meta Level

  • -15

    Overload Rate Of Fire Bonus

  • 1.9

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 436 976.00

    Base Price

  • blueprint
  • 650mm Artillery Cannon II Blueprint

  • manufacturing
  • base materials
  • 9 089

    Tritanium

  • 2 786

    Pyerite

  • 2 827

    Mexallon

  • 14

    Isogen

  • 1

    Nocxium

  • 5

    Robotics

  • 18

    Morphite

  • 18

    Thermonuclear Trigger Unit

  • extra materials and skills
  • 1

    650mm Artillery Cannon I

  • V

    Industry

  • 3

    Robotics

  • I

    Nuclear Physics

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Weapon Tech

  • 11

    Thermonuclear Trigger Unit

  • reprocessing
  • material/mineral
  • 9 089

    Tritanium

  • 2 786

    Pyerite

  • 2 827

    Mexallon

  • 14

    Isogen

  • 1

    Nocxium

  • 18

    Morphite

  • commodity/construction components
  • 18

    Thermonuclear Trigger Unit

  • other
  • 0

    Capacitor Need

  • 1

    Slots

  • 0

    Accuracy Bonus

  • 5

    Required Skill 1Level

  • 3

    Required Skill 2Level

  • 1

    Required Skill 3Level

  • 0

    Republic Fleet Bonus Multiplier

  • 0.02

    Heat Absorbtion Rate Modifier

  • 11343

    Type Color Scheme