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1200mm Artillery Cannon II

One of the most powerful projectile cannons a battleship can equip.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.

  • fitting
  • 3025

    Powergrid Usage

  • 44

    Cpu Usage

  • structure
  • 1 m³

    Capacity

  • 2000 kg

    Mass

  • 20m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 21038

    Rate Of Fire

  • 38640

    Optimal Range

  • 1

    Charges Per Cycle

  • 6.098

    Damage Modifier

  • Large

    Charge Size

  • 35000

    Accuracy Falloff

  • 1.125

    Weapon Accuracy Score

  • 2

    Tech Level

  • 83

    Used With (Charge Group)

  • 376

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 5

    Meta Level

  • -15

    Overload Rate Of Fire Bonus

  • 2.1

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 1 987 540.00

    Base Price

  • blueprint
  • 1200mm Artillery Cannon II Blueprint

  • manufacturing
  • base materials
  • 91 067

    Tritanium

  • 23 527

    Pyerite

  • 8 613

    Mexallon

  • 2 294

    Isogen

  • 324

    Nocxium

  • 18

    Zydrine

  • 52

    Megacyte

  • 14

    Robotics

  • 36

    Morphite

  • 35

    Thermonuclear Trigger Unit

  • extra materials and skills
  • 1

    1200mm Artillery Cannon I

  • V

    Industry

  • 9

    Robotics

  • I

    Nuclear Physics

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Weapon Tech

  • 16

    Thermonuclear Trigger Unit

  • reprocessing
  • material/mineral
  • 91 067

    Tritanium

  • 23 527

    Pyerite

  • 8 613

    Mexallon

  • 2 294

    Isogen

  • 324

    Nocxium

  • 18

    Zydrine

  • 52

    Megacyte

  • 36

    Morphite

  • commodity/construction components
  • 35

    Thermonuclear Trigger Unit

  • other
  • 0

    Capacitor Need

  • 1

    Slots

  • 0

    Accuracy Bonus

  • 5

    Required Skill 1Level

  • 5

    Required Skill 2Level

  • 1

    Required Skill 3Level

  • 0

    Republic Fleet Bonus Multiplier

  • 0.02

    Heat Absorbtion Rate Modifier

  • 11343

    Type Color Scheme