Jump Bridge

Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.

Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.

  • fitting
  • 750000

    Powergrid Usage

  • 4000

    Cpu Usage

  • shield
  • 1000000

    Shield Capacity

  • 100000000

    Shield Recharge Time

  • armor
  • 15000000

    Armor Hitpoints

  • structure
  • 60000 m³

    Capacity

  • 25000000 kg

    Mass

  • 100000m³ packaged

    Volume

  • 100000

    Structure Hitpoints

  • targeting
  • 200

    Radar Sensor Strength

  • 200

    Ladar Sensor Strength

  • 200

    Magnetometric Sensor Strength

  • 200

    Gravimetric Sensor Strength

  • 8000

    Signature Radius

  • miscellaneous
  • 30000

    Anchoring Delay

  • 60000

    Unanchoring Delay

  • 1800000

    Onlining Delay

  • 16273

    Jump Drive Fuel Need

  • 5

    Maximum Jump Range

  • 500

    Jump Drive Consumption Amount

  • 25000

    Minimum Anchoring Distance From Starbase Shield

  • 1

    Maximum Anchoring Amount Per Solar System

  • 16273

    Allowed Cargo Type

  • 32422

    Anchoring Requires Infrastructure Upgrade

  • z 100 000 000.00

    Base Price

  • blueprint
  • Jump Bridge Blueprint

  • manufacturing
  • base materials
  • 6

    Broadcast Node

  • 4

    Integrity Response Drones

  • 9

    Nano-Factory

  • 9

    Organic Mortar Applicators

  • 6

    Recursive Computing Module

  • 6

    Self-Harmonizing Power Core

  • 9

    Sterile Conduits

  • 4

    Wetware Mainframe

  • 4

    Capital Construction Parts

  • extra materials and skills
  • 5

    Broadcast Node

  • 4

    Integrity Response Drones

  • 8

    Nano-Factory

  • 8

    Organic Mortar Applicators

  • 5

    Recursive Computing Module

  • 5

    Self-Harmonizing Power Core

  • 8

    Sterile Conduits

  • 4

    Wetware Mainframe

  • V

    Industry

  • 4

    Capital Construction Parts

  • reprocessing
  • commodity/capital construction components
  • 4

    Capital Construction Parts

  • other
  • 0.75

    Uniformity

  • 0.001

    Incapacitation Ratio

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity

  • 1

    Disallow Offensive Modifiers

  • 1.5E-9

    Jump Portal Consumption Mass Factor

  • 0

    Anchoring Security Level Max

  • 1

    Fighter Ability Anti Capital Missile Resistance